add tests
This commit is contained in:
+1
-2
@@ -1,10 +1,9 @@
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// use crate::prelude::*;
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// pub const MUTATION_TRAIT_INCREASE_PROBABILITY:i32 = 50;
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// pub const MUTATION_TRAIT_CHANGE_AMOUNT:i32 = 20;
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#[derive(Debug)]
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// #[derive(Debug)]
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pub struct Disease {
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pub infection_rate: u32,
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pub curing_rate: u32,
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+2
-2
@@ -1,7 +1,7 @@
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// use crate::prelude::*;
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// #[derive(Copy, Clone, PartialEq)]
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#[derive(PartialEq, Debug)]
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#[derive(PartialEq)]
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pub enum State {
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Normal,
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Infected,
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@@ -20,7 +20,7 @@ impl Human{
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Self {
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present_state: State::Normal,
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x: pos_x,
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y : pos_y
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y: pos_y,
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}
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}
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// pub fn new_empty() -> Self{
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+15
-10
@@ -1,13 +1,13 @@
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mod human;
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mod disease;
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mod human;
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mod population;
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mod prelude {
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pub use crate::human::*;
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pub use crate::disease::*;
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pub use crate::human::*;
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pub use crate::population::*;
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pub use rand::Rng;
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pub use console::Term;
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pub use console::style;
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pub use console::Term;
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pub use rand::Rng;
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pub const CORRECTED_PERCENTAGE: i32 = 101;
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}
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@@ -15,9 +15,10 @@ use prelude::*;
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fn main() {
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let term = Term::stdout();
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term.write_line("********** Rusty Propagation (Console) 2022 **********").expect("Oops Looks like we have a problem here...");
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term.write_line("Press any key to start the propagation").expect("Oops Looks like we have a problem here...");
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term.write_line("********** Rusty Propagation (Console) 2022 **********")
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.expect("Oops Looks like we have a problem here...");
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term.write_line("Press any key to start the propagation")
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.expect("Oops Looks like we have a problem here...");
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let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
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let mut population = Population::new(20, 10, 5, 300, 300, disease);
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@@ -35,10 +36,14 @@ fn main() {
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counter += 1;
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stats = population.propagate();
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//population.display();
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println!("Infecteds: {} Immunes: {} Deads: {}",stats[1],stats[2],stats[3]);
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if stats[1] == 0 {break;}
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println!(
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"Infecteds: {} Immunes: {} Deads: {}",
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stats[1], stats[2], stats[3]
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);
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if stats[1] == 0 {
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break;
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}
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}
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println!("Propagation finished in {} steps", counter);
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//population.display();
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}
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+247
-44
@@ -1,11 +1,30 @@
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use crate::prelude::*;
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#[derive(Debug)]
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// #[derive(Debug)]
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pub struct Point {
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x: i32,
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y: i32,
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}
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#[derive(Debug)]
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struct Stats {
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normal: i32,
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infected: i32,
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immune: i32,
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dead: i32,
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}
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impl Stats {
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fn new() -> Stats {
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Stats {
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normal: 0,
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infected: 0,
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immune: 0,
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dead: 0,
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}
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}
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}
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pub struct Population {
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pub start_infected_ratio: u32,
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pub start_immune_ratio: u32,
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@@ -21,18 +40,37 @@ pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
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((y * width) + x) as usize
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}
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#[test]
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fn popuplation_gen() {
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let disease = Disease::new(20,10,5,String::from("Covid 44"));
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let population = Population::new(20,10,5,5,7,disease);
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assert_eq!(population.humans.len(), 5 * 7);
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for human in population.humans.iter() {
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assert_eq!(human.present_state, State::Normal);
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fn humans_stats(humans: &Vec<Human>) -> Stats {
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let mut stats: Stats = Stats::new();
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for human in humans.iter() {
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match human.present_state {
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State::Normal => {
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stats.normal += 1;
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}
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State::Infected => {
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stats.infected += 1;
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}
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State::Immune => {
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stats.immune += 1;
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}
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State::Dead => {
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stats.dead += 1;
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}
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}
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}
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stats
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}
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impl Population {
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pub fn new(start_infected_ratio:u32,start_immune_ratio:u32,start_dead_ratio:u32,width:i32,height:i32,plague:Disease)->Self{
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pub fn new(
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start_infected_ratio: u32,
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start_immune_ratio: u32,
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start_dead_ratio: u32,
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width: i32,
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height: i32,
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plague: Disease,
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) -> Self {
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let mut the_humans: Vec<Human> = Vec::with_capacity((width * height) as usize);
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for x in 0..width {
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for y in 0..height {
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@@ -61,38 +99,44 @@ impl Population{
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//In other words I did it that way but it can be changed just its not the right method to have perfect ratios
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let mut rng = rand::thread_rng();
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let mut i: i32 = 0;
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for x in self.humans.iter_mut() {
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if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_infected_ratio as i32
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{
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if (self.start_infected_ratio) > 0 && (rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_infected_ratio as i32) {
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x.present_state = State::Infected;
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}
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if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_immune_ratio as i32
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{
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} else if self.start_immune_ratio > 0 && rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_immune_ratio as i32 {
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x.present_state = State::Immune;
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}
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if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_dead_ratio as i32
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{
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} else if self.start_dead_ratio > 0 && rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_dead_ratio as i32 {
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x.present_state = State::Dead;
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}
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i += 1;
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}
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println!("generate for {} humans", i);
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}
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pub fn propagate(&mut self) -> [i32; 4] {
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let mut people_to_check:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_infect:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_cure:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_kill:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_check: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_infect: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_cure: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut people_to_kill: Vec<Point> =
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Vec::with_capacity((self.width * self.height) as usize);
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let mut stats: [i32; 4] = [0, 0, 0, 0];
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// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
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for h in self.humans.iter() {
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match h.present_state {
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State::Normal => {stats[0] += 1;}
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State::Infected => {people_to_check.push(Point{x:h.x,y:h.y});stats[1]+=1;}
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State::Immune => {stats[2] += 1;}
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State::Dead => {stats[3] += 1;}
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State::Normal => {
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stats[0] += 1;
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}
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State::Infected => {
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people_to_check.push(Point { x: h.x, y: h.y });
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stats[1] += 1;
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}
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State::Immune => {
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stats[2] += 1;
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}
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State::Dead => {
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stats[3] += 1;
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}
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}
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}
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// for pos in &people_to_check {
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@@ -114,26 +158,54 @@ impl Population{
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// Vec::new();
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//possible_infections.push(Point{x:pos.x,y:pos.y});
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possible_infections.push(Point{x:pos.x -1,y:pos.y -1}); //Top Left
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possible_infections.push(Point{x:pos.x,y:pos.y-1}); //Top
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possible_infections.push(Point{x:pos.x +1,y:pos.y -1}); //Top Right
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possible_infections.push(Point {
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x: pos.x - 1,
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y: pos.y - 1,
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}); //Top Left
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possible_infections.push(Point {
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x: pos.x,
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y: pos.y - 1,
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}); //Top
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possible_infections.push(Point {
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x: pos.x + 1,
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y: pos.y - 1,
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}); //Top Right
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possible_infections.push(Point{x:pos.x -1,y:pos.y}); //Left
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possible_infections.push(Point{x:pos.x +1,y:pos.y}); //Right
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possible_infections.push(Point {
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x: pos.x - 1,
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y: pos.y,
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}); //Left
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possible_infections.push(Point {
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x: pos.x + 1,
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y: pos.y,
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}); //Right
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possible_infections.push(Point{x:pos.x -1,y:pos.y + 1}); //Bottom Left
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possible_infections.push(Point{x:pos.x,y:pos.y + 1}); //Bottom
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possible_infections.push(Point{x:pos.x + 1,y:pos.y + 1}); //Bottom Right
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possible_infections.push(Point {
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x: pos.x - 1,
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y: pos.y + 1,
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}); //Bottom Left
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possible_infections.push(Point {
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x: pos.x,
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y: pos.y + 1,
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}); //Bottom
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possible_infections.push(Point {
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x: pos.x + 1,
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y: pos.y + 1,
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}); //Bottom Right
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for poss_infected_pos in possible_infections.iter() {
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//possible_infections.iter().map(|poss_infected_pos|{
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let inf_idx = human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
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let inf_idx =
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human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
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if self.humans[inf_idx].present_state == State::Normal {
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if self.roll(self.plague.infection_rate) {
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people_to_infect.push(Point{x:poss_infected_pos.x,y:poss_infected_pos.y});
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people_to_infect.push(Point {
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x: poss_infected_pos.x,
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y: poss_infected_pos.y,
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});
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}
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}
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}
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};
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}
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}
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} else {
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@@ -176,8 +248,13 @@ impl Population{
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// ###
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// ##@
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}
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};
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println!("{} to infect, {} to cure, {} to kill", people_to_infect.len(), people_to_cure.len(), people_to_kill.len());
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}
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println!(
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"{} to infect, {} to cure, {} to kill",
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people_to_infect.len(),
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people_to_cure.len(),
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people_to_kill.len()
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);
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for infected_position in &people_to_infect {
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// println!("To infect: {:?}", infected_position);
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//people_to_infect.iter().map(|infected_position|{
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@@ -188,7 +265,7 @@ impl Population{
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self.humans[infected_index].present_state = State::Infected;
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//DEBUG
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//println!("Infected someone");
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};
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}
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for cured_position in &people_to_cure {
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//people_to_cure.iter().map(|cured_position|{
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@@ -196,7 +273,7 @@ impl Population{
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self.humans[cured_index].present_state = State::Immune;
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//DEBUG
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//println!("Cured someone");
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};
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}
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for dead_position in &people_to_kill {
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//people_to_kill.iter().map(|dead_position|{
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@@ -207,7 +284,7 @@ impl Population{
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self.humans[dead_index].present_state = State::Dead;
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}
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//DEBUG
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};
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}
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stats
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}
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pub fn roll(&self, probability: u32) -> bool {
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@@ -232,3 +309,129 @@ impl Population{
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// }
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// }
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use parameterized::parameterized;
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#[parameterized(x = {
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2, 3, 5
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}, y = {
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1, 4, 0
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}, width = {
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3, 5, 7
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}, res = {
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5, 23, 5
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})]
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fn test_human_idx(x: i32, y: i32, width: i32, res: usize) {
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assert_eq!(human_idx(x, y, width), res);
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}
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#[test]
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fn test_human_stats() {
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let mut humans: Vec<Human> = Vec::with_capacity(10);
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let mut stats: Stats;
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for _ in 0..10 {
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humans.push(Human::new(0, 0));
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}
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stats = humans_stats(&humans);
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assert_eq!(stats.normal, 10);
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for x in 0..2 {
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humans[x].present_state = State::Infected;
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}
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for x in 2..5 {
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humans[x].present_state = State::Immune;
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}
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for x in 5..9 {
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humans[x].present_state = State::Dead;
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}
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stats = humans_stats(&humans);
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assert_eq!(stats.normal, 1);
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assert_eq!(stats.infected, 2);
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assert_eq!(stats.immune, 3);
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assert_eq!(stats.dead, 4);
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}
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#[test]
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fn population_new() {
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let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
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let population = Population::new(20, 10, 5, 5, 7, disease);
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assert_eq!(population.humans.len(), 5 * 7);
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for human in population.humans.iter() {
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assert!(human.present_state == State::Normal, "all humans should be normal");
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}
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}
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#[test]
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fn population_gen() {
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let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
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let (width, height) = (5, 7);
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let mut population = Population::new(20, 10, 5, 5, 7, disease);
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population.generate();
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let stats: Stats = humans_stats(&population.humans);
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println!("Stats: {:?}", stats);
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assert_eq!(
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stats.normal + stats.infected + stats.immune + stats.dead,
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width * height
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);
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}
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#[test]
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fn plague_init_stats() {
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let mut disease: Disease;
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let mut population: Population;
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let mut stats: Stats;
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let (width, height) = (5, 7);
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(0, 0, 0, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be normal: {:?}", stats);
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assert_eq!(stats.normal, width * height);
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(100, 0, 0, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be infected: {:?}", stats);
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assert_eq!(stats.infected, width * height);
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(0, 100, 0, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be immune: {:?}", stats);
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assert_eq!(stats.immune, width * height);
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disease = Disease::new(0, 0, 0, String::from("Test"));
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population = Population::new(0, 0, 100, width, height, disease);
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population.generate();
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stats = humans_stats(&population.humans);
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println!("should be dead: {:?}", stats);
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assert_eq!(stats.dead, width * height);
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}
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#[parameterized(infection_rate = {0, 100}, infected_expected = {0, 1})]
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fn propage_test(infection_rate: u32, infected_expected: i32) {
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let disease: Disease;
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let mut population: Population;
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let mut stats: Stats;
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let (width, height) = (100, 100);
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disease = Disease::new(infection_rate, 0, 0, String::from("Test"));
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population = Population::new(50, 0, 0, width, height, disease);
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stats = humans_stats(&population.humans);
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println!("Population: {:?}", stats);
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population.generate();
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population.propagate();
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stats = humans_stats(&population.humans);
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assert!(stats.normal <= width * height * infected_expected);
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}
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}
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Reference in New Issue
Block a user