add tests

This commit is contained in:
2022-05-03 15:45:37 +02:00
parent d8e2107cce
commit 1d49b31272
4 changed files with 355 additions and 148 deletions
+13 -14
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@@ -1,25 +1,24 @@
// use crate::prelude::*; // use crate::prelude::*;
// pub const MUTATION_TRAIT_INCREASE_PROBABILITY:i32 = 50; // pub const MUTATION_TRAIT_INCREASE_PROBABILITY:i32 = 50;
// pub const MUTATION_TRAIT_CHANGE_AMOUNT:i32 = 20; // pub const MUTATION_TRAIT_CHANGE_AMOUNT:i32 = 20;
#[derive(Debug)] // #[derive(Debug)]
pub struct Disease { pub struct Disease {
pub infection_rate:u32, pub infection_rate: u32,
pub curing_rate:u32, pub curing_rate: u32,
pub death_rate:u32, pub death_rate: u32,
pub traits: Vec<u32>, pub traits: Vec<u32>,
pub name: String, pub name: String,
} }
impl Disease{ impl Disease {
pub fn new(infection_r:u32,curing_r:u32,death_r:u32,the_name:String) -> Self{ pub fn new(infection_r: u32, curing_r: u32, death_r: u32, the_name: String) -> Self {
Self{ Self {
infection_rate : infection_r, infection_rate: infection_r,
curing_rate : curing_r, curing_rate: curing_r,
death_rate : death_r, death_rate: death_r,
name : the_name, name: the_name,
traits : vec![infection_r,curing_r,death_r], traits: vec![infection_r, curing_r, death_r],
} }
} }
// pub fn mutate(&mut self){ // pub fn mutate(&mut self){
@@ -39,4 +38,4 @@ impl Disease{
// self.traits[i] = new_ratio as u32; // self.traits[i] = new_ratio as u32;
// } // }
// } // }
} }
+11 -11
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@@ -1,7 +1,7 @@
// use crate::prelude::*; // use crate::prelude::*;
// #[derive(Copy, Clone, PartialEq)] // #[derive(Copy, Clone, PartialEq)]
#[derive(PartialEq, Debug)] #[derive(PartialEq)]
pub enum State { pub enum State {
Normal, Normal,
Infected, Infected,
@@ -10,17 +10,17 @@ pub enum State {
} }
// #[derive(Clone)] // #[derive(Clone)]
pub struct Human { pub struct Human {
pub present_state : State, pub present_state: State,
pub x : i32, pub x: i32,
pub y : i32, pub y: i32,
} }
impl Human{ impl Human {
// humans with state "Normal" // humans with state "Normal"
pub fn new(pos_x :i32, pos_y :i32) -> Self{ pub fn new(pos_x: i32, pos_y: i32) -> Self {
Self{ Self {
present_state : State::Normal, present_state: State::Normal,
x : pos_x, x: pos_x,
y : pos_y y: pos_y,
} }
} }
// pub fn new_empty() -> Self{ // pub fn new_empty() -> Self{
@@ -30,4 +30,4 @@ impl Human{
// y : 0, // y : 0,
// } // }
// } // }
} }
+25 -20
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@@ -1,26 +1,27 @@
mod human;
mod disease; mod disease;
mod human;
mod population; mod population;
mod prelude { mod prelude {
pub use crate::human::*;
pub use crate::disease::*; pub use crate::disease::*;
pub use crate::human::*;
pub use crate::population::*; pub use crate::population::*;
pub use rand::Rng;
pub use console::Term;
pub use console::style; pub use console::style;
pub const CORRECTED_PERCENTAGE:i32 = 101; pub use console::Term;
pub use rand::Rng;
pub const CORRECTED_PERCENTAGE: i32 = 101;
} }
use prelude::*; use prelude::*;
fn main() { fn main() {
let term = Term::stdout(); let term = Term::stdout();
term.write_line("********** Rusty Propagation (Console) 2022 **********").expect("Oops Looks like we have a problem here..."); term.write_line("********** Rusty Propagation (Console) 2022 **********")
term.write_line("Press any key to start the propagation").expect("Oops Looks like we have a problem here..."); .expect("Oops Looks like we have a problem here...");
term.write_line("Press any key to start the propagation")
.expect("Oops Looks like we have a problem here...");
let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let disease = Disease::new(20,10,5,String::from("Covid 44")); let mut population = Population::new(20, 10, 5, 300, 300, disease);
let mut population = Population::new(20,10,5,300,300,disease);
//population.change_disease(disease); //population.change_disease(disease);
println!("Before Filling"); println!("Before Filling");
//population.display(); //population.display();
@@ -28,17 +29,21 @@ fn main() {
println!("After Filling"); println!("After Filling");
//population.display(); //population.display();
println!("After Propagation"); println!("After Propagation");
let mut stats: [i32;4]; let mut stats: [i32; 4];
// = [0,0,0,0]; // = [0,0,0,0];
let mut counter:u32 = 0; let mut counter: u32 = 0;
loop{ loop {
counter += 1; counter += 1;
stats=population.propagate(); stats = population.propagate();
//population.display(); //population.display();
println!("Infecteds: {} Immunes: {} Deads: {}",stats[1],stats[2],stats[3]); println!(
if stats[1] == 0 {break;} "Infecteds: {} Immunes: {} Deads: {}",
} stats[1], stats[2], stats[3]
println!("Propagation finished in {} steps",counter); );
if stats[1] == 0 {
break;
}
}
println!("Propagation finished in {} steps", counter);
//population.display(); //population.display();
} }
+306 -103
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@@ -1,148 +1,220 @@
use crate::prelude::*; use crate::prelude::*;
// #[derive(Debug)]
pub struct Point {
x: i32,
y: i32,
}
#[derive(Debug)] #[derive(Debug)]
pub struct Point{ struct Stats {
x:i32, normal: i32,
y:i32, infected: i32,
immune: i32,
dead: i32,
} }
pub struct Population{ impl Stats {
pub start_infected_ratio:u32, fn new() -> Stats {
pub start_immune_ratio:u32, Stats {
pub start_dead_ratio:u32, normal: 0,
pub humans:Vec<Human>, infected: 0,
pub width:i32, immune: 0,
pub height:i32, dead: 0,
pub age:i32, }
pub plague:Disease,
}
pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
((y * width) + x)as usize
}
#[test]
fn popuplation_gen() {
let disease = Disease::new(20,10,5,String::from("Covid 44"));
let population = Population::new(20,10,5,5,7,disease);
assert_eq!(population.humans.len(), 5 * 7);
for human in population.humans.iter() {
assert_eq!(human.present_state, State::Normal);
} }
} }
impl Population{ pub struct Population {
pub fn new(start_infected_ratio:u32,start_immune_ratio:u32,start_dead_ratio:u32,width:i32,height:i32,plague:Disease)->Self{ pub start_infected_ratio: u32,
let mut the_humans: Vec<Human> = Vec::with_capacity((width*height) as usize); pub start_immune_ratio: u32,
for x in 0..width{ pub start_dead_ratio: u32,
for y in 0..height{ pub humans: Vec<Human>,
pub width: i32,
pub height: i32,
pub age: i32,
pub plague: Disease,
}
pub fn human_idx(x: i32, y: i32, width: i32) -> usize {
((y * width) + x) as usize
}
fn humans_stats(humans: &Vec<Human>) -> Stats {
let mut stats: Stats = Stats::new();
for human in humans.iter() {
match human.present_state {
State::Normal => {
stats.normal += 1;
}
State::Infected => {
stats.infected += 1;
}
State::Immune => {
stats.immune += 1;
}
State::Dead => {
stats.dead += 1;
}
}
}
stats
}
impl Population {
pub fn new(
start_infected_ratio: u32,
start_immune_ratio: u32,
start_dead_ratio: u32,
width: i32,
height: i32,
plague: Disease,
) -> Self {
let mut the_humans: Vec<Human> = Vec::with_capacity((width * height) as usize);
for x in 0..width {
for y in 0..height {
the_humans.push(Human::new(x, y)); the_humans.push(Human::new(x, y));
} }
} }
Self{ Self {
start_infected_ratio:start_infected_ratio, start_infected_ratio: start_infected_ratio,
start_immune_ratio:start_immune_ratio, start_immune_ratio: start_immune_ratio,
start_dead_ratio:start_dead_ratio, start_dead_ratio: start_dead_ratio,
width:width, width: width,
height:height, height: height,
plague:plague, plague: plague,
age:0, age: 0,
humans:the_humans, humans: the_humans,
} }
} }
// pub fn change_disease(&mut self, plague:Disease){ // pub fn change_disease(&mut self, plague:Disease){
// self.plague = plague; // self.plague = plague;
// } // }
pub fn generate(&mut self){ pub fn generate(&mut self) {
//The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others //The ratios will not be exact, for example someone who wants 100% infected 100% immune and 100% dead, he will have 100% dead because they are overwriting each others
//Maybe consider limiting the total to not exceed 100 in the view //Maybe consider limiting the total to not exceed 100 in the view
//Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead //Other thing, there will always be more of the last one because someone who is already infected for example could be then put to immune or dead
//One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all //One solution to this issue would be to have if else else statements but in this case for example 20% would be lower with the last because its 20% on the remaining population and not of the all
//In other words I did it that way but it can be changed just its not the right method to have perfect ratios //In other words I did it that way but it can be changed just its not the right method to have perfect ratios
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
let mut i: i32 = 0;
for x in self.humans.iter_mut() { for x in self.humans.iter_mut() {
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_infected_ratio as i32 if (self.start_infected_ratio) > 0 && (rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_infected_ratio as i32) {
{
x.present_state = State::Infected; x.present_state = State::Infected;
} } else if self.start_immune_ratio > 0 && rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_immune_ratio as i32 {
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_immune_ratio as i32
{
x.present_state = State::Immune; x.present_state = State::Immune;
} } else if self.start_dead_ratio > 0 && rng.gen_range(0..CORRECTED_PERCENTAGE) <= self.start_dead_ratio as i32 {
if rng.gen_range(0..CORRECTED_PERCENTAGE) < self.start_dead_ratio as i32
{
x.present_state = State::Dead; x.present_state = State::Dead;
} }
i += 1;
} }
println!("generate for {} humans", i);
} }
pub fn propagate(&mut self)->[i32;4]{
let mut people_to_check:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize); pub fn propagate(&mut self) -> [i32; 4] {
let mut people_to_infect:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize); let mut people_to_check: Vec<Point> =
let mut people_to_cure:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize); Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_kill:Vec<Point> = Vec::with_capacity((self.width * self.height) as usize); let mut people_to_infect: Vec<Point> =
let mut stats: [i32;4] = [0,0,0,0]; Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_cure: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut people_to_kill: Vec<Point> =
Vec::with_capacity((self.width * self.height) as usize);
let mut stats: [i32; 4] = [0, 0, 0, 0];
// stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead // stats[0] Normal stats[1] Infected stats[2] Immune stats[3] Dead
for h in self.humans.iter() { for h in self.humans.iter() {
match h.present_state{ match h.present_state {
State::Normal => {stats[0] += 1;} State::Normal => {
State::Infected => {people_to_check.push(Point{x:h.x,y:h.y});stats[1]+=1;} stats[0] += 1;
State::Immune => {stats[2] += 1;} }
State::Dead => {stats[3] += 1;} State::Infected => {
people_to_check.push(Point { x: h.x, y: h.y });
stats[1] += 1;
}
State::Immune => {
stats[2] += 1;
}
State::Dead => {
stats[3] += 1;
}
} }
} }
// for pos in &people_to_check { // for pos in &people_to_check {
for pos in people_to_check.iter() { for pos in people_to_check.iter() {
//people_to_check.iter().map(|pos|{ //people_to_check.iter().map(|pos|{
//get all the other people next to me and check if i die cure or infect //get all the other people next to me and check if i die cure or infect
//now we can start to check if people would be infected or not //now we can start to check if people would be infected or not
//let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32); //let idx = human_idx(pos.x as i32, pos.y as i32, self.width as i32);
if pos.x > 0 && pos.x < self.width - 1 && pos.y > 0 && pos.y < self.height -1 { if pos.x > 0 && pos.x < self.width - 1 && pos.y > 0 && pos.y < self.height - 1 {
if self.roll(self.plague.curing_rate){ if self.roll(self.plague.curing_rate) {
//checks if the man dies //checks if the man dies
people_to_cure.push(Point{x:pos.x,y:pos.y}); people_to_cure.push(Point { x: pos.x, y: pos.y });
}else{ } else {
if self.roll(self.plague.death_rate){ if self.roll(self.plague.death_rate) {
//cheks if the man dies //cheks if the man dies
people_to_kill.push(Point{x:pos.x,y:pos.y}); people_to_kill.push(Point { x: pos.x, y: pos.y });
}else{ } else {
let mut possible_infections:Vec<Point> = Vec::with_capacity(8); let mut possible_infections: Vec<Point> = Vec::with_capacity(8);
// Vec::new(); // Vec::new();
//possible_infections.push(Point{x:pos.x,y:pos.y}); //possible_infections.push(Point{x:pos.x,y:pos.y});
possible_infections.push(Point{x:pos.x -1,y:pos.y -1}); //Top Left possible_infections.push(Point {
possible_infections.push(Point{x:pos.x,y:pos.y-1}); //Top x: pos.x - 1,
possible_infections.push(Point{x:pos.x +1,y:pos.y -1}); //Top Right y: pos.y - 1,
}); //Top Left
possible_infections.push(Point {
x: pos.x,
y: pos.y - 1,
}); //Top
possible_infections.push(Point {
x: pos.x + 1,
y: pos.y - 1,
}); //Top Right
possible_infections.push(Point{x:pos.x -1,y:pos.y}); //Left possible_infections.push(Point {
possible_infections.push(Point{x:pos.x +1,y:pos.y}); //Right x: pos.x - 1,
y: pos.y,
}); //Left
possible_infections.push(Point {
x: pos.x + 1,
y: pos.y,
}); //Right
possible_infections.push(Point{x:pos.x -1,y:pos.y + 1}); //Bottom Left possible_infections.push(Point {
possible_infections.push(Point{x:pos.x,y:pos.y + 1}); //Bottom x: pos.x - 1,
possible_infections.push(Point{x:pos.x + 1,y:pos.y + 1}); //Bottom Right y: pos.y + 1,
}); //Bottom Left
possible_infections.push(Point {
x: pos.x,
y: pos.y + 1,
}); //Bottom
possible_infections.push(Point {
x: pos.x + 1,
y: pos.y + 1,
}); //Bottom Right
for poss_infected_pos in possible_infections.iter() { for poss_infected_pos in possible_infections.iter() {
//possible_infections.iter().map(|poss_infected_pos|{ //possible_infections.iter().map(|poss_infected_pos|{
let inf_idx = human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width); let inf_idx =
if self.humans[inf_idx].present_state == State::Normal{ human_idx(poss_infected_pos.x, poss_infected_pos.y, self.width);
if self.roll(self.plague.infection_rate){ if self.humans[inf_idx].present_state == State::Normal {
people_to_infect.push(Point{x:poss_infected_pos.x,y:poss_infected_pos.y}); if self.roll(self.plague.infection_rate) {
people_to_infect.push(Point {
x: poss_infected_pos.x,
y: poss_infected_pos.y,
});
} }
} }
}; }
} }
} }
}else{ } else {
//TODO //TODO
//Check every special cases (corners sides etc..) //Check every special cases (corners sides etc..)
//REMOVE WHEN IMPLEMENTED //REMOVE WHEN IMPLEMENTED
//It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate //It is here to prevent an infected in the borders to keep the programm running as he thinks there are still people to simulate
people_to_kill.push(Point{x:pos.x,y:pos.y}); people_to_kill.push(Point { x: pos.x, y: pos.y });
// @## // @##
// ### // ###
@@ -176,11 +248,16 @@ impl Population{
// ### // ###
// ##@ // ##@
} }
}; }
println!("{} to infect, {} to cure, {} to kill", people_to_infect.len(), people_to_cure.len(), people_to_kill.len()); println!(
"{} to infect, {} to cure, {} to kill",
people_to_infect.len(),
people_to_cure.len(),
people_to_kill.len()
);
for infected_position in &people_to_infect { for infected_position in &people_to_infect {
// println!("To infect: {:?}", infected_position); // println!("To infect: {:?}", infected_position);
//people_to_infect.iter().map(|infected_position|{ //people_to_infect.iter().map(|infected_position|{
let infected_index = human_idx(infected_position.x, infected_position.y, self.width); let infected_index = human_idx(infected_position.x, infected_position.y, self.width);
// let _ = infected_position.x; // let _ = infected_position.x;
//DEBUG //DEBUG
@@ -188,18 +265,18 @@ impl Population{
self.humans[infected_index].present_state = State::Infected; self.humans[infected_index].present_state = State::Infected;
//DEBUG //DEBUG
//println!("Infected someone"); //println!("Infected someone");
}; }
for cured_position in &people_to_cure { for cured_position in &people_to_cure {
//people_to_cure.iter().map(|cured_position|{ //people_to_cure.iter().map(|cured_position|{
let cured_index = human_idx(cured_position.x, cured_position.y, self.width); let cured_index = human_idx(cured_position.x, cured_position.y, self.width);
self.humans[cured_index].present_state = State::Immune; self.humans[cured_index].present_state = State::Immune;
//DEBUG //DEBUG
//println!("Cured someone"); //println!("Cured someone");
}; }
for dead_position in &people_to_kill { for dead_position in &people_to_kill {
//people_to_kill.iter().map(|dead_position|{ //people_to_kill.iter().map(|dead_position|{
let dead_index = human_idx(dead_position.x, dead_position.y, self.width); let dead_index = human_idx(dead_position.x, dead_position.y, self.width);
if self.humans[dead_index].present_state == State::Dead { if self.humans[dead_index].present_state == State::Dead {
println!("Already dead"); println!("Already dead");
@@ -207,13 +284,13 @@ impl Population{
self.humans[dead_index].present_state = State::Dead; self.humans[dead_index].present_state = State::Dead;
} }
//DEBUG //DEBUG
}; }
stats stats
} }
pub fn roll(&self,probability:u32)->bool{ pub fn roll(&self, probability: u32) -> bool {
let mut rng = rand::thread_rng(); let mut rng = rand::thread_rng();
rng.gen_range(0..CORRECTED_PERCENTAGE) <= probability as i32 rng.gen_range(0..CORRECTED_PERCENTAGE) <= probability as i32
} }
// pub fn display(&mut self){ // pub fn display(&mut self){
// let sprite = "#"; // let sprite = "#";
// print!("\n"); // print!("\n");
@@ -229,6 +306,132 @@ impl Population{
// } // }
// } // }
// print!("\n"); // print!("\n");
// } // }
// } // }
} }
#[cfg(test)]
mod tests {
use super::*;
use parameterized::parameterized;
#[parameterized(x = {
2, 3, 5
}, y = {
1, 4, 0
}, width = {
3, 5, 7
}, res = {
5, 23, 5
})]
fn test_human_idx(x: i32, y: i32, width: i32, res: usize) {
assert_eq!(human_idx(x, y, width), res);
}
#[test]
fn test_human_stats() {
let mut humans: Vec<Human> = Vec::with_capacity(10);
let mut stats: Stats;
for _ in 0..10 {
humans.push(Human::new(0, 0));
}
stats = humans_stats(&humans);
assert_eq!(stats.normal, 10);
for x in 0..2 {
humans[x].present_state = State::Infected;
}
for x in 2..5 {
humans[x].present_state = State::Immune;
}
for x in 5..9 {
humans[x].present_state = State::Dead;
}
stats = humans_stats(&humans);
assert_eq!(stats.normal, 1);
assert_eq!(stats.infected, 2);
assert_eq!(stats.immune, 3);
assert_eq!(stats.dead, 4);
}
#[test]
fn population_new() {
let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let population = Population::new(20, 10, 5, 5, 7, disease);
assert_eq!(population.humans.len(), 5 * 7);
for human in population.humans.iter() {
assert!(human.present_state == State::Normal, "all humans should be normal");
}
}
#[test]
fn population_gen() {
let disease = Disease::new(20, 10, 5, String::from("Covid 44"));
let (width, height) = (5, 7);
let mut population = Population::new(20, 10, 5, 5, 7, disease);
population.generate();
let stats: Stats = humans_stats(&population.humans);
println!("Stats: {:?}", stats);
assert_eq!(
stats.normal + stats.infected + stats.immune + stats.dead,
width * height
);
}
#[test]
fn plague_init_stats() {
let mut disease: Disease;
let mut population: Population;
let mut stats: Stats;
let (width, height) = (5, 7);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be normal: {:?}", stats);
assert_eq!(stats.normal, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(100, 0, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be infected: {:?}", stats);
assert_eq!(stats.infected, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 100, 0, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be immune: {:?}", stats);
assert_eq!(stats.immune, width * height);
disease = Disease::new(0, 0, 0, String::from("Test"));
population = Population::new(0, 0, 100, width, height, disease);
population.generate();
stats = humans_stats(&population.humans);
println!("should be dead: {:?}", stats);
assert_eq!(stats.dead, width * height);
}
#[parameterized(infection_rate = {0, 100}, infected_expected = {0, 1})]
fn propage_test(infection_rate: u32, infected_expected: i32) {
let disease: Disease;
let mut population: Population;
let mut stats: Stats;
let (width, height) = (100, 100);
disease = Disease::new(infection_rate, 0, 0, String::from("Test"));
population = Population::new(50, 0, 0, width, height, disease);
stats = humans_stats(&population.humans);
println!("Population: {:?}", stats);
population.generate();
population.propagate();
stats = humans_stats(&population.humans);
assert!(stats.normal <= width * height * infected_expected);
}
}