Added restart, text display and score, updated ReadMe
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@@ -30,6 +30,12 @@ brew install sdl2
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export LIBRARY_PATH="$LIBRARY_PATH:/usr/local/lib"
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```
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### Run the game
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```
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cargo run --release
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```
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You can also just enter ``` cargo build --release ```` and then start the binary from target/src
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## How to play ?
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This is a local multiplayer game, so two players can play using the same keyboard, player 1 uses 'w' and 's' and so player 2 uses the arrow keys.
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+63
-7
@@ -5,6 +5,7 @@ use tetra::input::{self, Key};
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use tetra::math::Vec2;
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use tetra::window;
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use tetra::{Context, ContextBuilder, State};
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use tetra::graphics::text::*;
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const WINDOW_WIDTH:f32 = 640.0;
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const WINDOW_HEIGHT:f32 = 480.0;
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@@ -12,6 +13,7 @@ const PADDLE_SPEED:f32 = 8.0;
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const BALL_SPEED:f32 = 5.0;
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const PADDLE_SPIN: f32 = 4.0;
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const BALL_ACC:f32 = 0.05;
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const SCORE_LOCATION:Vec2<f32> = Vec2::new(16.0,16.0);
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struct Entity {
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texture: Texture,
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@@ -51,11 +53,18 @@ impl Entity{
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)
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}
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}
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enum GameStatus {
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Playing,
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Pause,
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Ended,
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}
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struct GameState {
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player1: Entity,
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player2: Entity,
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ball: Entity,
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score_text: Text,
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score:i32,
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state:GameStatus
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}
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impl GameState{
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@@ -74,27 +83,52 @@ impl GameState{
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let ball_speed = Vec2::new(-BALL_SPEED,0.0);
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let vector_text = Text::new(
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format!("Score : {}",0),
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Font::vector(ctx, "./resources/Roboto-Regular.ttf", 16.0)?,
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);
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Ok(GameState {
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player1: Entity::new(player1_texture,player1_position),
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player2: Entity::new(player2_texture,player2_position),
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ball: Entity::with_velocity(ball_texture,ball_position,ball_speed),
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score_text: vector_text,
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score:0,
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state:GameStatus::Pause,
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})
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}
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fn restart(&mut self){
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self.player1.position = Vec2::new(16.0,(WINDOW_HEIGHT - self.player1.texture.height() as f32) / 2.0);
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self.player2.position = Vec2::new(WINDOW_WIDTH - self.player2.texture.width() as f32 -16.0,(WINDOW_HEIGHT - self.player2.texture.height() as f32) / 2.0);
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self.ball.position = Vec2::new(WINDOW_WIDTH / 2.0 - (self.ball.texture.width() as f32 / 2.0) as f32,WINDOW_HEIGHT / 2.0 - (self.ball.texture.height() as f32 / 2.0) as f32);
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self.ball.velocity = Vec2::new(-BALL_SPEED,0.0);
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self.score = 0;
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self.score_text.set_content(format!("Score : {}",0));
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self.state = GameStatus::Pause;
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}
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}
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impl State for GameState{
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fn draw(&mut self, ctx: &mut Context) -> tetra::Result {
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graphics::clear(ctx,Color::hex("#CCCCCC"));
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graphics::clear(ctx,Color::hex("#333333"));
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self.player1.texture.draw(ctx,self.player1.position);
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self.player2.texture.draw(ctx,self.player2.position);
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self.ball.texture.draw(ctx,self.ball.position);
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self.score_text.draw(ctx, SCORE_LOCATION);
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Ok(())
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}
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fn update(&mut self,ctx: &mut Context) -> tetra::Result{
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//Player 1 movements
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match self.state {
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GameStatus::Playing =>{
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if input::is_key_down(ctx, Key::W) && self.player1.position.y as i32 > 0{
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self.player1.position.y -= PADDLE_SPEED;
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}
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@@ -132,6 +166,10 @@ impl State for GameState{
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let offset = (paddle.centre().y - self.ball.centre().y) / paddle.height();
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self.ball.velocity.y += PADDLE_SPIN * -offset;
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//increase the score as
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self.score += 1;
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self.score_text.set_content(format!("Score : {}",self.score));
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}
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self.ball.position += self.ball.velocity;
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@@ -142,20 +180,38 @@ impl State for GameState{
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}
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//check winner
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if self.ball.position.x <= 0.0{
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window::quit(ctx);
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println!("Player 2 won!");
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//window::quit(ctx);
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self.score_text.set_content("Player 2 Won!\nPress Enter to play again");
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self.state = GameStatus::Ended;
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}
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if self.ball.position.x + self.ball.width() >= WINDOW_WIDTH{
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window::quit(ctx);
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println!("Player 1 won!");
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//window::quit(ctx);
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self.score_text.set_content("Player 2 Won!\nPress Enter to play again");
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self.state = GameStatus::Ended;
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}
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}
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GameStatus::Pause =>{
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self.score_text.set_content("Remember \nPlayer 1 uses 'w' and 's'\nPlayer 2 uses up and down arrow keys\nPress Enter to start the game");
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if input::is_key_down(ctx, Key::Enter){
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self.state = GameStatus::Playing;
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}
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}
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GameStatus::Ended =>{
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if input::is_key_down(ctx, Key::Enter){
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self.restart();
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println!("DEBUG: game restarted");
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}
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}
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}
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Ok(())
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}
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}
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fn main() -> tetra::Result{
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ContextBuilder::new("Pong",WINDOW_WIDTH as i32,WINDOW_HEIGHT as i32)
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ContextBuilder::new("Rusty Pong",WINDOW_WIDTH as i32,WINDOW_HEIGHT as i32)
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.quit_on_escape(true)
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.build()?
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.run(GameState::new)
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