Change Background Color to something less eyes-burning
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@@ -85,7 +85,7 @@ impl GameState{
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impl State for GameState{
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impl State for GameState{
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fn draw(&mut self, ctx: &mut Context) -> tetra::Result {
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fn draw(&mut self, ctx: &mut Context) -> tetra::Result {
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graphics::clear(ctx,Color::rgb(0.329,0.584,0.929));
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graphics::clear(ctx,Color::hex("#CCCCCC"));
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self.player1.texture.draw(ctx,self.player1.position);
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self.player1.texture.draw(ctx,self.player1.position);
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self.player2.texture.draw(ctx,self.player2.position);
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self.player2.texture.draw(ctx,self.player2.position);
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