fix on the movement model and the text is still fucked
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@@ -38,6 +38,7 @@ void ILI9341_Initial(void);
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void Refresh_Area(Rectangle area);
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void Draw_stars();
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void Resize_Window(Rectangle area);
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void Refresh_Area(Rectangle area);
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void DrawPlayer(Player player, Rectangle areaToDraw);
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void DrawText(Point starting_point,char text[],Size charSize);
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+13
-14
@@ -110,7 +110,7 @@ Player CreatePlayer(){
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void RefreshPlayer(Point vector){
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if(player.Hitbox.Position.Y + vector.Y < 0){
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player.Hitbox.Position.Y = SCREEN_SIZE.Height - (0-vector.Y);
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player.Hitbox.Position.Y = SCREEN_SIZE.Height + (player.Hitbox.Position.Y - (0-vector.Y));
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}else{
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if(player.Hitbox.Position.Y + vector.Y >= SCREEN_SIZE.Height){
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player.Hitbox.Position.Y = vector.Y - (SCREEN_SIZE.Height - player.Hitbox.Position.Y);
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@@ -147,8 +147,9 @@ int main(void) {
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Draw_stars();
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int increment = 5;
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int increment = 3;
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Point momentum = {0,0};
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Size charSize = {7,11};
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while (true)
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{
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@@ -169,6 +170,7 @@ int main(void) {
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}
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if(need_to_scroll){
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//Refresh_Area((Rectangle){text_origin,(Size){charSize.Width * 3,charSize.Height}});
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scroll(scrolling);
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player.Hitbox.Position.Y -= 1;
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need_to_scroll = false;
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@@ -176,28 +178,25 @@ int main(void) {
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int digits = number_of_digits(scrolling);
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char newStr[digits+1];
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convert_to_string(scrolling,digits,&newStr);
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Size charSize = {7,11};
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Point new_origin = {text_origin.X,(text_origin.Y + scrolling)%320};
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DrawText(new_origin,newStr,charSize);
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Rectangle areaToRefresh = {{new_origin.X,new_origin.Y + charSize.Height},{charSize.Width* 4,charSize.Height}};
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Refresh_Area(areaToRefresh);
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Refresh_Area((Rectangle){(Point){new_origin.X,new_origin.Y + charSize.Height -1},(Size){charSize.Width * 3,charSize.Height - 2}});
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}
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momentum.X += vec.X;
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momentum.Y += vec.Y;
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if(momentum.X > 20)
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momentum.X = 20;
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if(momentum.X < -25)
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momentum.X = -25;
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if(momentum.X > 35)
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momentum.X = 35;
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if(momentum.X < -40)
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momentum.X = -40;
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if(momentum.Y > 20)
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momentum.Y = 20;
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if(momentum.Y < -20)
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momentum.Y = -20;
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if(momentum.Y > 35)
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momentum.Y = 35;
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if(momentum.Y < -35)
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momentum.Y = -35;
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RefreshPlayer(momentum);
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