now the character has some momentum but the text is fucked again
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@@ -39,5 +39,6 @@ void Refresh_Area(Rectangle area);
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void Draw_stars();
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void Resize_Window(Rectangle area);
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void DrawPlayer(Player player, Rectangle areaToDraw);
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void DrawText(Point starting_point,char text[],Size charSize);
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#endif /* SPI_H_ */
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+23
-8
@@ -146,12 +146,14 @@ int main(void) {
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Resize_Window(SCREEN);
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Draw_stars();
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Point vec = {0,0};
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int increment = 5;
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Point momentum = {0,0};
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while (true)
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{
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int JoystickState = JoystickGetState();
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Point vec = {0,0};
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if(JoystickState & (1 << 4)){
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vec.X -= increment;
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@@ -168,23 +170,36 @@ int main(void) {
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if(need_to_scroll){
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scroll(scrolling);
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vec.Y -= 1;
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player.Hitbox.Position.Y -= 1;
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need_to_scroll = false;
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int digits = number_of_digits(scrolling);
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char newStr[digits+1];
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convert_to_string(scrolling,digits,&newStr);
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Size charSize = {7,11};
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Point new_origin = {text_origin.X,(text_origin.Y + scrolling)%320};
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Rectangle areaToRefresh = {{new_origin.X,new_origin.Y},{charSize.Width* 4,charSize.Height+5}};
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Refresh_Area(areaToRefresh);
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DrawText(new_origin,newStr,charSize);
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Rectangle areaToRefresh = {{new_origin.X,new_origin.Y + charSize.Height},{charSize.Width* 4,charSize.Height}};
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Refresh_Area(areaToRefresh);
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}
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if(vec.X != 0 || vec.Y != 0){
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RefreshPlayer(vec);
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}
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momentum.X += vec.X;
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momentum.Y += vec.Y;
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if(momentum.X > 20)
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momentum.X = 20;
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if(momentum.X < -25)
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momentum.X = -25;
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if(momentum.Y > 20)
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momentum.Y = 20;
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if(momentum.Y < -20)
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momentum.Y = -20;
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RefreshPlayer(momentum);
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}
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