Now there is a crappy sprite

This commit is contained in:
Rohmer Maxime
2024-06-13 16:19:10 +02:00
parent 1424452230
commit 4eb251a05c
25 changed files with 787 additions and 327 deletions
+23 -21
View File
@@ -13,6 +13,7 @@
#include "fonts.h"
#include "Background_image.h"
#include "testChart.h"
#include "Ship_1.h"
const int SCREEN_WIDTH = 240;
const int SCREEN_HEIGHT = 320;
@@ -257,22 +258,13 @@ void Get_Color_From_Background(Point whereToLook,Color *color){
color->Green = SMPTE.pixel_data[index+1];
color->Blue = SMPTE.pixel_data[index+2];
}
/*
void Split_sprite(Rectangle area,Rectangle *first_half,Rectangle *second_half){
if(area.Position.Y - area.Size.Height < 0){
int diff = area.Position.Y - area.Size.Height < 0;
Point secondAreaPosition = {area.Position.X,320};
Size secondAreaSize = {area.Size.Width,diff};
second_half->Position = secondAreaPosition;
second_half->Size = secondAreaSize;
Size oldAreaSize = {area.Size.Width,area.Size.Height + diff};
first_half->Size.Height = oldAreaSize.Height;
}else{
first_half->Size = area.Size;
first_half->Position = area.Position;
}
void Get_Color_From_Sprite(Sprite_32x32 sprite, Point whereToLook, Color *color){
int index = (whereToLook.Y*32+whereToLook.X)*3;
color->Red = sprite.pixel_data[index];
color->Green = sprite.pixel_data[index+1];
color->Blue = sprite.pixel_data[index+2];
}
*/
void auto_screen_roloff(Rectangle area,Point currentPos){
if(currentPos.Y + area.Position.Y == SCREEN_HEIGHT){
Point newPosition = {area.Position.X,0};
@@ -295,13 +287,23 @@ void Refresh_Area(Rectangle area){
}
}
}
void DrawPlayer(Rectangle area){
Resize_Window(area);
void DrawPlayer(Player player, Rectangle areaToDraw){
Sprite_32x32 sprite = ShipSprite1;
Color color;
Resize_Window(player.Hitbox);
Write_Cmd(0x2C);
for(int y = 0; y < area.Size.Height;y++){
auto_screen_roloff(area,(Point){0,y});
for(int x = 0; x < area.Size.Width+1;x++){
SendPixel(0x58,0x2A,0x72);
for(int y = 0; y < player.Hitbox.Size.Height;y++){
auto_screen_roloff(player.Hitbox,(Point){0,y});
for(int x = 0; x < (player.Hitbox.Size.Width+1);x++){
if(y >= areaToDraw.Position.Y && y <= areaToDraw.Size.Height && x >= areaToDraw.Position.X && x <= areaToDraw.Size.Width){
Get_Color_From_Sprite(sprite,(Point){x,y},&color);
if(color.Red != 0 && color.Green != 0 && color.Blue != 0){
SendPixel(color.Red,color.Green,color.Blue);
}else{
Get_Color_From_Background((Point){x+player.Hitbox.Position.X,(y+player.Hitbox.Position.Y)%SCREEN_HEIGHT},&color);
SendPixel(color.Red,color.Green,color.Blue);
}
}
}
}
}