Added audio testing and a player
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@@ -294,35 +294,16 @@ void Refresh_Area(Rectangle area){
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SendPixel(color.Red,color.Green,color.Blue);
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}
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}
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/*
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Rectangle first_half = {{0,0},{0,0}};
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Rectangle second_half = {{0,0},{0,0}};
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Split_sprite(area,&first_half,&second_half);
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Resize_Window(first_half);
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}
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void DrawPlayer(Rectangle area){
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Resize_Window(area);
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Write_Cmd(0x2C);
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for(int y= 0; y < first_half.Size.Height;y++){
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for(int x = 0; x < first_half.Size.Width+1;x++){
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Color color;
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Get_Color_From_Background((Point){x+first_half.Position.X,y+first_half.Position.Y},&color);
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SendPixel(color.Red,color.Green,color.Blue);
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for(int y = 0; y < area.Size.Height;y++){
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auto_screen_roloff(area,(Point){0,y});
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for(int x = 0; x < area.Size.Width+1;x++){
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SendPixel(0x58,0x2A,0x72);
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}
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}
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if(second_half.Size.Height != 0 && second_half.Size.Width != 0){
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Resize_Window(second_half);
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Write_Cmd(0x2C);
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for(int y= 0; y < second_half.Size.Height;y++){
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for(int x = 0; x < second_half.Size.Width+1;x++){
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Color color;
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Get_Color_From_Background((Point){x+second_half.Position.X,y+second_half.Position.Y},&color);
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SendPixel(color.Red,color.Green,color.Blue);
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}
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}
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}
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Resize_Window(viewPort);
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*/
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}
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void Draw_stars(){
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Write_Cmd(0x2C);
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