Files
Paint2/Paint_2/BezierPencil.cs

292 lines
11 KiB
C#

/// file: BezierPencil.cs
/// Author: Maxime Rohmer <maxluligames@gmail.com>
/// Brief: A unique tool that draws Bezier curves
/// Version: 0.1.0
/// Date: 17/06/2022
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Paint_2
{
internal class BezierPencil : PaintTool
{
private List<List<Point>> _drawings;
private List<List<Point>> _drawingsRedo;
private bool _needsFullRefresh;
private bool _isCtrlPressed;
private bool _isShiftPressed;
private PaintToolUtils Utils;
private List<Color> _colors;
private List<Color> _colorsRedo;
private List<int> _widths;
private List<int> _widthsRedo;
private Color _color;
private string _name;
private int _width;
public List<List<Point>> Drawings { get => _drawings; set => _drawings = value; }
public List<List<Point>> DrawingsRedo { get => _drawingsRedo; set => _drawingsRedo = value; }
public bool NeedsFullRefresh { get => _needsFullRefresh; set => _needsFullRefresh = value; }
public List<Color> Colors { get => _colors; set => _colors = value; }
public List<Color> ColorsRedo { get => _colorsRedo; set => _colorsRedo = value; }
public List<int> Widths { get => _widths; set => _widths = value; }
public List<int> WidthsRedo { get => _widthsRedo; set => _widthsRedo = value; }
public bool IsShiftPressed { get => _isShiftPressed; set => _isShiftPressed = value; }
public bool IsCtrlPressed { get => _isCtrlPressed; set => _isCtrlPressed = value; }
public Color Color { get => _color; set => _color = value; }
public string Name { get => _name; set => _name = value; }
public int Width { get => _width; set => _width = value; }
public BezierPencil(string name)
{
NeedsFullRefresh = true;
Drawings = new List<List<Point>>();
DrawingsRedo = new List<List<Point>>();
Colors = new List<Color>();
ColorsRedo = new List<Color>();
Widths = new List<int>();
WidthsRedo = new List<int>();
Name = name;
Utils = new PaintToolUtils(this);
}
public void Add(Point point)
{
if (Drawings[Drawings.Count - 1].Count == 0)
{
Drawings[Drawings.Count - 1].Add(point);
}
}
public void Clear()
{
Utils.StandartClear();
}
public List<Color> GetLastColors(int colorNumber)
{
return Utils.SandartGetLastColors(colorNumber);
}
public void Paint(Bitmap canvas)
{
Graphics gr = Graphics.FromImage(canvas);
Size pointSize;
List<Point> points = new List<Point>();
foreach (List<Point> drawing in Drawings)
{
if (drawing.Count > 0)
{
points.Add(drawing[0]);
}
}
if (points.Count > 0)
{
for (int i = 0; i < points.Count; i++)
{
pointSize = new Size(Widths[0] / 2, Widths[0] / 2);
//ContinuousBezierGenerator(gr, points, Colors[Colors.Count-1], Widths[Widths.Count -1]);
AdjustedBezierGenerator(gr, points, Colors[Colors.Count - 1], Widths[Widths.Count - 1]);
}
}
}
private void AdjustedBezierGenerator(Graphics gr, List<Point> points, Color color, int width)
{
/*foreach (Point p in points)
{
gr.FillEllipse(new SolidBrush(color), new Rectangle(new Point(p.X - width / 2, p.Y - width / 2), new Size(width,width)));
}*/
if (points.Count >= 3)
{
float precision = 0.01f;
for (float t = 0; t <= 1; t += precision)
{
List<Point> DumpList = new List<Point>();
List<Point> WorkingList = new List<Point>();
foreach (Point p in points)
{
WorkingList.Add(new Point(p.X, p.Y));
}
while (WorkingList.Count > 1)
{
for (int i = 0; i < WorkingList.Count - 1; i++)
{
Point p1 = WorkingList[i];
Point p2 = WorkingList[i + 1];
Point tmp = Utils.Lerp(p1, p2, t);
DumpList.Add(tmp);
}
WorkingList.Clear();
foreach (Point p in DumpList)
{
WorkingList.Add(new Point(p.X, p.Y));
}
DumpList.Clear();
}
gr.FillEllipse(new SolidBrush(color), new Rectangle(WorkingList[0].X - Widths[0] / 2, WorkingList[0].Y - Widths[0] / 2, width, width));
}
}
}
private void ContinuousBezierGenerator(Graphics gr, List<Point> points, Color color, int width)
{
if (points.Count >= 4 && points.Count % 2 == 0)
{
float precision = 0.01f;
for (float t = 0; t <= 1; t += precision)
{
List<Point> DumpList = new List<Point>();
List<Point> WorkingList = new List<Point>(points);
while (WorkingList.Count != 1)
{
if (WorkingList.Count > 1)
{
for (int pos = 0; pos < WorkingList.Count - 1; pos++)
{
DumpList.Add(Utils.Lerp(WorkingList[pos], WorkingList[pos + 1], t));
}
}
else
{
DumpList.Add(Utils.Lerp(WorkingList[0], WorkingList[1], precision));
}
WorkingList = new List<Point>(DumpList);
DumpList = new List<Point>();
}
gr.FillEllipse(new SolidBrush(color), new Rectangle(WorkingList[0].X - Widths[0] / 2, WorkingList[0].Y - Widths[0] / 2, width, width));
}
}
}
public string PaintSVG()
{
string result = "";
string newLine = Environment.NewLine;
Size pointSize;
List<Point> points = new List<Point>();
foreach (List<Point> drawing in Drawings)
{
if (drawing.Count > 0)
{
points.Add(drawing[0]);
}
}
if (points.Count > 0)
{
for (int i = 0; i < points.Count; i++)
{
pointSize = new Size(Widths[0] / 2, Widths[0] / 2);
//Not really usefull in the SVG world because only the last layer will be displayed
//result += "<ellipse cx=\"" + points[i].X + "\" cy=\"" + points[i].Y + "\" rx=\"" + pointSize.Width / 2 + "\" ry=\"" + pointSize.Height / 2 + "\" style=\"fill:rgb(" + Colors[i].R + ", " + Colors[i].G + ", " + Colors[i].B + ");\"/>";
//result += newLine;
result += ContinuousBezierGeneratorSVG(points, Colors[Colors.Count - 1], Widths[Widths.Count - 1]);
}
}
return result;
}
private string ContinuousBezierGeneratorSVG(List<Point> points, Color color, int width)
{
string result = "";
string newLine = Environment.NewLine;
if (points.Count >= 4 && points.Count % 2 == 0)
{
float precision = 0.01f;
for (float t = 0; t <= 1; t += precision)
{
List<Point> DumpList = new List<Point>();
List<Point> WorkingList = new List<Point>(points);
while (WorkingList.Count != 1)
{
if (WorkingList.Count > 1)
{
for (int pos = 0; pos < WorkingList.Count - 1; pos++)
{
DumpList.Add(Utils.Lerp(WorkingList[pos], WorkingList[pos + 1], t));
}
}
else
{
DumpList.Add(Utils.Lerp(WorkingList[0], WorkingList[1], precision));
}
WorkingList = new List<Point>(DumpList);
DumpList = new List<Point>();
}
result += "<ellipse cx=\"" + WorkingList[0].X + "\" cy=\"" + WorkingList[0].Y + "\" rx=\"" + width / 2 + "\" ry=\"" + width / 2 + "\" style=\"fill:rgb(" + color.R + ", " + color.G + ", " + color.B + ");\"/>";
result += newLine;
//gr.FillEllipse(new SolidBrush(color), new Rectangle(WorkingList[0].X - Widths[0] / 2, WorkingList[0].Y - Widths[0] / 2, width, width));
}
}
return result;
}
private void BezierGenerator(Graphics gr, Point p1, Point p2, Point p3, Point p4, int i)
{
gr.DrawLine(new Pen(Colors[i - 4], Widths[i - 4]), p1, p2);
gr.DrawLine(new Pen(Colors[i - 3], Widths[i - 3]), p2, p3);
gr.DrawLine(new Pen(Colors[i - 2], Widths[i - 2]), p3, p4);
//float t = 0.5f;
float precision = 0.01f;
for (float t = 0; t <= 1; t += precision)
{
Point p1_2 = Utils.Lerp(p1, p2, t);
Point p2_2 = Utils.Lerp(p2, p3, t);
Point p3_2 = Utils.Lerp(p3, p4, t);
//Drawing the second step of the curve
Point p1_3 = Utils.Lerp(p1_2, p2_2, t);
Point p2_3 = Utils.Lerp(p2_2, p3_2, t);
//Drawing the Bezier Point
Point p1_4 = Utils.Lerp(p1_3, p2_3, t);
gr.FillEllipse(new SolidBrush(GetRandomColor()), new Rectangle(p1_4.X - Widths[0] / 2, p1_4.Y - Widths[0] / 2, Widths[0], Widths[0]));
}
}
private Color GetRandomColor()
{
Random rnd = new Random();
return Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
}
public void Start(Color color, int width)
{
Utils.StandartStart(color, width);
}
public void Stop()
{
//Empty
}
public override string ToString()
{
return Name;
}
public void Undo()
{
Utils.StandartUndo();
}
public void Redo()
{
Utils.StandartRedo();
}
public object Clone()
{
BezierPencil result = new BezierPencil(Name);
result.Width = Width;
result.Color = Color;
return (Object)(result);
}
}
}