Added a utils class to greatly simplify the Paint Tools source code
This commit is contained in:
@@ -13,6 +13,7 @@ namespace Paint_2
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{
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private List<List<Point>> _drawings;
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private List<List<Point>> _drawingsRedo;
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private PaintToolUtils Utils;
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private List<Color> _colors;
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private List<Color> _colorsRedo;
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private List<int> _widths;
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@@ -41,9 +42,7 @@ namespace Paint_2
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WidthsRedo = new List<int>();
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Name = name;
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//I KNOW I KNOW I LITTERALLY REINVENTED UNIT TEST BUT IF I CREATE SOME I WILL NEED TO DO THEM ALL STOP HARASSING ME
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//MessageBox.Show("Lerp Test\nstart = 100;100\nend = 200;200\nt = 0.2\nExpected : 120;120 Actual : "+Lerp(new Point(100,100),new Point(200,200),0.2f));
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//MessageBox.Show("Lerp Test\nstart = 200;200\nend = 100;100\nt = 0.2\nExpected : 180;180 Actual : " + Lerp(new Point(200, 200), new Point(100, 100), 0.2f));
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Utils = new PaintToolUtils(this);
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}
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public void Add(Point point)
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{
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@@ -55,48 +54,12 @@ namespace Paint_2
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public void Clear()
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{
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Drawings = new List<List<Point>>();
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DrawingsRedo = new List<List<Point>>();
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Colors = new List<Color>();
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ColorsRedo = new List<Color>();
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Widths = new List<int>();
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WidthsRedo = new List<int>();
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Utils.StandartClear();
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}
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public List<Color> GetLastColors(int colorNumber)
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{
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List<Color> result = new List<Color>();
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if (Colors.Count <= colorNumber)
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{
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//We need to fill with black color
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for (int i = Colors.Count; i > 0; i--)
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{
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result.Add(Colors[(Colors.Count) - i]);
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}
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for (int i = colorNumber - Colors.Count; i > 0; i--)
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{
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result.Add(Color.FromArgb(0x00, 0x00, 0x00));
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}
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}
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else
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{
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for (int i = colorNumber; i > 0; i--)
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{
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result.Add(Colors[(Colors.Count) - i]);
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}
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}
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return result;
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}
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private Point Lerp(Point start, Point end, float t)
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{
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//float xRatio = Math.Min((float)start.X,end.X) / Math.Max((float)start.X,end.X);
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//float yRatio = Math.Min((float)start.Y, end.Y) / Math.Max((float)start.Y, end.Y);
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int xDiff = end.X - start.X;
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int yDiff = end.Y - start.Y;
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int resultX = start.X + (int)(t * xDiff);
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int resultY = start.Y + (int)(t * yDiff);
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Point result = new Point(resultX, resultY);
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return result;
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return Utils.SandartGetLastColors(colorNumber);
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}
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public void Paint(Bitmap canvas)
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{
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@@ -120,16 +83,6 @@ namespace Paint_2
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pointSize = new Size(Widths[0], Widths[0]);
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gr.FillEllipse(new SolidBrush(Colors[i - 1]), new Rectangle(new Point(points[i - 1].X - pointSize.Width / 2, points[i - 1].Y - pointSize.Height / 2), pointSize));
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/*
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if (i >= 4)
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{
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Point p1 = points[i - 4];
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Point p2 = points[i - 3];
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Point p3 = points[i - 2];
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Point p4 = points[i - 1];
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BezierGenerator(gr, p1, p2, p3, p4, i);
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}
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*/
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ContinuousBezierGenerator(gr, points, i);
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}
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}
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@@ -150,14 +103,12 @@ namespace Paint_2
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{
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for (int pos = 0; pos < WorkingList.Count - 1; pos++)
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{
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//gr.DrawLine(new Pen(Color.Red), WorkingList[pos], WorkingList[pos + 1]);
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//DumpList.Add(Lerp(WorkingList[pos], WorkingList[pos + 1], 0.5f));
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DumpList.Add(Lerp(WorkingList[pos], WorkingList[pos + 1], t));
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DumpList.Add(Utils.Lerp(WorkingList[pos], WorkingList[pos + 1], t));
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}
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}
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else
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{
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DumpList.Add(Lerp(WorkingList[0], WorkingList[1], precision));
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DumpList.Add(Utils.Lerp(WorkingList[0], WorkingList[1], precision));
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}
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WorkingList = new List<Point>(DumpList);
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DumpList = new List<Point>();
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@@ -177,23 +128,21 @@ namespace Paint_2
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for (float t = 0; t <= 1; t += precision)
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{
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//Quadratic Bezier Curve creator
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//Drawing the first step of the curve
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Point p1_2 = Lerp(p1, p2, t);
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Point p2_2 = Lerp(p2, p3, t);
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Point p3_2 = Lerp(p3, p4, t);
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Point p1_2 = Utils.Lerp(p1, p2, t);
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Point p2_2 = Utils.Lerp(p2, p3, t);
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Point p3_2 = Utils.Lerp(p3, p4, t);
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//gr.DrawLine(new Pen(GetRandomColor(), Widths[0]), p1_2, p2_2);
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//gr.DrawLine(new Pen(GetRandomColor(), Widths[0]), p2_2, p3_2);
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//Drawing the second step of the curve
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Point p1_3 = Lerp(p1_2, p2_2, t);
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Point p2_3 = Lerp(p2_2, p3_2, t);
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Point p1_3 = Utils.Lerp(p1_2, p2_2, t);
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Point p2_3 = Utils.Lerp(p2_2, p3_2, t);
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//gr.DrawLine(new Pen(GetRandomColor(), Widths[0]), p1_3, p2_3);
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//Drawing the Bezier Point
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Point p1_4 = Lerp(p1_3, p2_3, t);
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Point p1_4 = Utils.Lerp(p1_3, p2_3, t);
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gr.FillEllipse(new SolidBrush(GetRandomColor()), new Rectangle(p1_4.X - Widths[0] / 2, p1_4.Y - Widths[0] / 2, Widths[0], Widths[0]));
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}
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@@ -205,18 +154,12 @@ namespace Paint_2
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}
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public void Start(Color color, int width)
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{
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Color = color;
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Width = width;
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List<Point> points = new List<Point>();
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Drawings.Add(points);
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Colors.Add(Color);
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Widths.Add(Width);
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Utils.StandartStart(color,width);
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}
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public void Stop()
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{
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//Implement the bezier curve algorythm (if there are enough points)
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//Empty
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}
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public override string ToString()
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@@ -226,38 +169,12 @@ namespace Paint_2
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public void Undo()
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{
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int last = Drawings.Count - 1;
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if (Drawings.Count > 1)
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{
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DrawingsRedo.Add(Drawings[last]);
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Drawings.RemoveAt(Drawings.Count - 1);
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ColorsRedo.Add(Colors[last]);
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Colors.RemoveAt(Colors.Count - 1);
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WidthsRedo.Add(Widths[last]);
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Widths.RemoveAt(Widths.Count - 1);
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}
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else
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{
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DrawingsRedo.Add(Drawings[0]);
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Drawings.Clear();
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ColorsRedo.Add(Colors[0]);
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Colors.Clear();
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WidthsRedo.Add(Widths[0]);
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Widths.Clear();
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}
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Utils.StandartUndo();
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}
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public void Redo()
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{
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if (DrawingsRedo.Count > 0 && WidthsRedo.Count > 0 && ColorsRedo.Count > 0)
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{
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Drawings.Add(DrawingsRedo[DrawingsRedo.Count - 1]);
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DrawingsRedo.RemoveAt(DrawingsRedo.Count - 1);
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Colors.Add(ColorsRedo[ColorsRedo.Count - 1]);
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ColorsRedo.RemoveAt(ColorsRedo.Count - 1);
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Widths.Add(WidthsRedo[WidthsRedo.Count - 1]);
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WidthsRedo.RemoveAt(WidthsRedo.Count - 1);
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}
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Utils.StandartRedo();
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}
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public Bitmap Stop(Bitmap bmp)
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@@ -18,6 +18,7 @@ namespace Paint_2
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private List<List<Point>> _drawings;
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private List<List<Point>> _drawingsRedo;
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private PaintToolUtils Utils;
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private List<Color> _colors;
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private List<Color> _colorsRedo;
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private List<int> _widths;
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@@ -45,6 +46,8 @@ namespace Paint_2
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Widths = new List<int>();
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WidthsRedo = new List<int>();
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Name = name;
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Utils = new PaintToolUtils(this);
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}
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public void Add(Point point)
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{
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@@ -70,21 +73,11 @@ namespace Paint_2
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}
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public void Start(Color color, int width)
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{
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Color = color;
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Width = width;
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List<Point> points = new List<Point>();
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Drawings.Add(points);
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Colors.Add(Color);
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Widths.Add(Width);
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Utils.StandartStart(color,width);
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}
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public void Clear()
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{
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Drawings = new List<List<Point>>();
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DrawingsRedo = new List<List<Point>>();
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Colors = new List<Color>();
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ColorsRedo = new List<Color>();
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Widths = new List<int>();
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WidthsRedo = new List<int>();
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Utils.StandartClear();
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}
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public void Stop()
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{
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@@ -117,27 +110,7 @@ namespace Paint_2
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}
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public List<Color> GetLastColors(int colorNumber)
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{
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List<Color> result = new List<Color>();
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if (Colors.Count <= colorNumber)
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{
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//We need to fill with black color
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for (int i = Colors.Count; i > 0; i--)
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{
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result.Add(Colors[(Colors.Count) - i]);
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}
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for (int i = colorNumber - Colors.Count; i > 0; i--)
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{
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result.Add(Color.FromArgb(0x00, 0x00, 0x00));
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}
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}
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else
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{
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for (int i = colorNumber; i > 0; i--)
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{
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result.Add(Colors[(Colors.Count) - i]);
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}
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}
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return result;
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return Utils.SandartGetLastColors(colorNumber);
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}
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public override string ToString()
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{
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@@ -146,38 +119,12 @@ namespace Paint_2
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public void Undo()
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{
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int last = Drawings.Count - 1;
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if (Drawings.Count > 1)
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{
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DrawingsRedo.Add(Drawings[last]);
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Drawings.RemoveAt(Drawings.Count - 1);
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ColorsRedo.Add(Colors[last]);
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Colors.RemoveAt(Colors.Count - 1);
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WidthsRedo.Add(Widths[last]);
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Widths.RemoveAt(Widths.Count - 1);
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}
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else
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{
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DrawingsRedo.Add(Drawings[0]);
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Drawings.Clear();
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ColorsRedo.Add(Colors[0]);
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Colors.Clear();
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WidthsRedo.Add(Widths[0]);
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Widths.Clear();
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}
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Utils.StandartUndo();
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}
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public void Redo()
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{
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if (DrawingsRedo.Count > 0 && WidthsRedo.Count > 0 && ColorsRedo.Count > 0)
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{
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Drawings.Add(DrawingsRedo[DrawingsRedo.Count - 1]);
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DrawingsRedo.RemoveAt(DrawingsRedo.Count - 1);
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Colors.Add(ColorsRedo[ColorsRedo.Count - 1]);
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ColorsRedo.RemoveAt(ColorsRedo.Count - 1);
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Widths.Add(WidthsRedo[WidthsRedo.Count - 1]);
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WidthsRedo.RemoveAt(WidthsRedo.Count - 1);
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}
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Utils.StandartRedo();
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}
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public Bitmap Stop(Bitmap bmp)
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104
Paint_2/PaintToolUtils.cs
Normal file
104
Paint_2/PaintToolUtils.cs
Normal file
@@ -0,0 +1,104 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Drawing;
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namespace Paint_2
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{
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internal class PaintToolUtils
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{
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private PaintTool Target;
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public PaintToolUtils(PaintTool target)
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{
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Target = target;
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}
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public void StandartStart(Color color, int width)
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{
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Target.Color = color;
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Target.Width = width;
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List<Point> points = new List<Point>();
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Target.Drawings.Add(points);
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Target.Colors.Add(Target.Color);
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Target.Widths.Add(Target.Width);
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}
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public void StandartClear()
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{
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Target.Drawings = new List<List<Point>>();
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Target.DrawingsRedo = new List<List<Point>>();
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Target.Colors = new List<Color>();
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Target.ColorsRedo = new List<Color>();
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Target.Widths = new List<int>();
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Target.WidthsRedo = new List<int>();
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}
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public void StandartUndo()
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{
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int last = Target.Drawings.Count - 1;
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if (Target.Drawings.Count > 1 && Target.Widths.Count > 1 && Target.Colors.Count > 1)
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{
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Target.DrawingsRedo.Add(Target.Drawings[last]);
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Target.Drawings.RemoveAt(Target.Drawings.Count - 1);
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Target.ColorsRedo.Add(Target.Colors[last]);
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Target.Colors.RemoveAt(Target.Colors.Count - 1);
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Target.WidthsRedo.Add(Target.Widths[last]);
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Target.Widths.RemoveAt(Target.Widths.Count - 1);
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}
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else if (Target.Drawings.Count == 1 && Target.Widths.Count == 1 && Target.Colors.Count == 1)
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{
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Target.DrawingsRedo.Add(Target.Drawings[0]);
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Target.Drawings.Clear();
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Target.ColorsRedo.Add(Target.Colors[0]);
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Target.Colors.Clear();
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Target.WidthsRedo.Add(Target.Widths[0]);
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Target.Widths.Clear();
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}
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}
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public void StandartRedo()
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{
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if (Target.DrawingsRedo.Count > 0 && Target.WidthsRedo.Count > 0 && Target.ColorsRedo.Count > 0)
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{
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Target.Drawings.Add(Target.DrawingsRedo[Target.DrawingsRedo.Count - 1]);
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Target.DrawingsRedo.RemoveAt(Target.DrawingsRedo.Count - 1);
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Target.Colors.Add(Target.ColorsRedo[Target.ColorsRedo.Count - 1]);
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Target.ColorsRedo.RemoveAt(Target.ColorsRedo.Count - 1);
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Target.Widths.Add(Target.WidthsRedo[Target.WidthsRedo.Count - 1]);
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Target.WidthsRedo.RemoveAt(Target.WidthsRedo.Count - 1);
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}
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}
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public List<Color> SandartGetLastColors(int colorNumber)
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{
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List<Color> result = new List<Color>();
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if (Target.Colors.Count <= colorNumber)
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{
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//We need to fill with black color
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for (int i = Target.Colors.Count; i > 0; i--)
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{
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result.Add(Target.Colors[(Target.Colors.Count) - i]);
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}
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for (int i = colorNumber - Target.Colors.Count; i > 0; i--)
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{
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result.Add(Color.FromArgb(0x00, 0x00, 0x00));
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}
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}
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else
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{
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for (int i = colorNumber; i > 0; i--)
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{
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result.Add(Target.Colors[(Target.Colors.Count) - i]);
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}
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}
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return result;
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}
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public Point Lerp(Point start, Point end, float t)
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{
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int xDiff = end.X - start.X;
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int yDiff = end.Y - start.Y;
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int resultX = start.X + (int)(t * xDiff);
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int resultY = start.Y + (int)(t * yDiff);
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Point result = new Point(resultX, resultY);
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return result;
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}
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}
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}
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@@ -55,6 +55,7 @@
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<Compile Include="PaintTool.cs" />
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<Compile Include="PaintToolUtils.cs" />
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<Compile Include="Pencil.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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@@ -18,6 +18,7 @@ namespace Paint_2
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private List<List<Point>> _drawings;
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private List<List<Point>> _drawingsRedo;
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private PaintToolUtils Utils;
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private List<Color> _colors;
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private List<Color> _colorsRedo;
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private List<int> _widths;
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@@ -45,6 +46,9 @@ namespace Paint_2
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Widths = new List<int>();
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WidthsRedo = new List<int>();
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Name = name;
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Utils = new PaintToolUtils(this);
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}
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public void Add(Point point)
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{
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@@ -74,21 +78,11 @@ namespace Paint_2
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}
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public void Start(Color color, int width)
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{
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Color = color;
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Width = width;
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List<Point> points = new List<Point>();
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Drawings.Add(points);
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Colors.Add(Color);
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Widths.Add(Width);
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Utils.StandartStart(color,width);
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}
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public void Clear()
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{
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Drawings = new List<List<Point>>();
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DrawingsRedo = new List<List<Point>>();
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Colors = new List<Color>();
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ColorsRedo = new List<Color>();
|
||||
Widths = new List<int>();
|
||||
WidthsRedo = new List<int>();
|
||||
Utils.StandartClear();
|
||||
}
|
||||
public Bitmap Stop(Bitmap bmp)
|
||||
{
|
||||
@@ -99,79 +93,13 @@ namespace Paint_2
|
||||
}
|
||||
return bmp;
|
||||
}
|
||||
private Color GetRandomColor()
|
||||
private Bitmap PostProcessing(List<Point> Drawing,Bitmap bmp,int width,Color color)
|
||||
{
|
||||
Random rnd = new Random();
|
||||
return Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
|
||||
}
|
||||
private void ContinuousBezierGenerator(Graphics gr, List<Point> points, int width)
|
||||
{
|
||||
if (points.Count >= 4 && points.Count % 2 == 0)
|
||||
{
|
||||
float precision = 0.01f;
|
||||
for (float t = 0; t <= 1; t += precision)
|
||||
{
|
||||
List<Point> DumpList = new List<Point>();
|
||||
List<Point> WorkingList = new List<Point>(points);
|
||||
|
||||
while (WorkingList.Count != 1)
|
||||
{
|
||||
if (WorkingList.Count > 2)
|
||||
{
|
||||
for (int pos = 0; pos < WorkingList.Count - 1; pos++)
|
||||
{
|
||||
DumpList.Add(Lerp(WorkingList[pos], WorkingList[pos + 1], t));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DumpList.Add(Lerp(WorkingList[0], WorkingList[1], precision));
|
||||
}
|
||||
WorkingList = new List<Point>(DumpList);
|
||||
DumpList = new List<Point>();
|
||||
}
|
||||
gr.FillEllipse(new SolidBrush(GetRandomColor()), new Rectangle(WorkingList[0].X - width / 2, WorkingList[0].Y - width / 2, width, width));
|
||||
}
|
||||
}
|
||||
}
|
||||
private Point Lerp(Point start, Point end, float t)
|
||||
{
|
||||
int xDiff = end.X - start.X;
|
||||
int yDiff = end.Y - start.Y;
|
||||
int resultX = start.X + (int)(t * xDiff);
|
||||
int resultY = start.Y + (int)(t * yDiff);
|
||||
Point result = new Point(resultX, resultY);
|
||||
return result;
|
||||
}
|
||||
private Bitmap PostProcessing(List<Point> Drawing,Bitmap bmp,int width)
|
||||
{
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
ContinuousBezierGenerator(gr, Drawing,width);
|
||||
return bmp;
|
||||
}
|
||||
public List<Color> GetLastColors(int colorNumber)
|
||||
{
|
||||
List<Color> result = new List<Color>();
|
||||
if (Colors.Count <= colorNumber)
|
||||
{
|
||||
//We need to fill with black color
|
||||
for (int i = Colors.Count; i > 0; i--)
|
||||
{
|
||||
result.Add(Colors[(Colors.Count) - i]);
|
||||
}
|
||||
for (int i = colorNumber - Colors.Count; i > 0; i--)
|
||||
{
|
||||
result.Add(Color.FromArgb(0x00, 0x00, 0x00));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = colorNumber; i > 0; i--)
|
||||
{
|
||||
result.Add(Colors[(Colors.Count) - i]);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
return Utils.SandartGetLastColors(colorNumber);
|
||||
}
|
||||
public override string ToString()
|
||||
{
|
||||
@@ -180,38 +108,12 @@ namespace Paint_2
|
||||
|
||||
public void Undo()
|
||||
{
|
||||
int last = Drawings.Count - 1;
|
||||
if (Drawings.Count > 1)
|
||||
{
|
||||
DrawingsRedo.Add(Drawings[last]);
|
||||
Drawings.RemoveAt(Drawings.Count - 1);
|
||||
ColorsRedo.Add(Colors[last]);
|
||||
Colors.RemoveAt(Colors.Count - 1);
|
||||
WidthsRedo.Add(Widths[last]);
|
||||
Widths.RemoveAt(Widths.Count - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawingsRedo.Add(Drawings[0]);
|
||||
Drawings.Clear();
|
||||
ColorsRedo.Add(Colors[0]);
|
||||
Colors.Clear();
|
||||
WidthsRedo.Add(Widths[0]);
|
||||
Widths.Clear();
|
||||
}
|
||||
Utils.StandartUndo();
|
||||
}
|
||||
|
||||
public void Redo()
|
||||
{
|
||||
if (DrawingsRedo.Count > 0 && WidthsRedo.Count > 0 && ColorsRedo.Count > 0)
|
||||
{
|
||||
Drawings.Add(DrawingsRedo[DrawingsRedo.Count - 1]);
|
||||
DrawingsRedo.RemoveAt(DrawingsRedo.Count - 1);
|
||||
Colors.Add(ColorsRedo[ColorsRedo.Count - 1]);
|
||||
ColorsRedo.RemoveAt(ColorsRedo.Count - 1);
|
||||
Widths.Add(WidthsRedo[WidthsRedo.Count - 1]);
|
||||
WidthsRedo.RemoveAt(WidthsRedo.Count - 1);
|
||||
}
|
||||
Utils.StandartRedo();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user