Added support for SVG painting for all the current pencils
This commit is contained in:
@@ -40,7 +40,7 @@ namespace Paint_2
|
||||
|
||||
public BezierPencil(string name)
|
||||
{
|
||||
NeedsFullRefresh = false;
|
||||
NeedsFullRefresh = true;
|
||||
Drawings = new List<List<Point>>();
|
||||
DrawingsRedo = new List<List<Point>>();
|
||||
Colors = new List<Color>();
|
||||
@@ -86,11 +86,11 @@ namespace Paint_2
|
||||
{
|
||||
pointSize = new Size(Widths[0]/2, Widths[0]/2);
|
||||
gr.FillEllipse(new SolidBrush(Colors[i]), new Rectangle(new Point(points[i].X - pointSize.Width / 2, points[i].Y - pointSize.Height / 2), pointSize));
|
||||
ContinuousBezierGenerator(gr, points, i, Colors[Colors.Count-1], Widths[Widths.Count -1]);
|
||||
ContinuousBezierGenerator(gr, points, Colors[Colors.Count-1], Widths[Widths.Count -1]);
|
||||
}
|
||||
}
|
||||
}
|
||||
private void ContinuousBezierGenerator(Graphics gr, List<Point> points, int i,Color color,int width)
|
||||
private void ContinuousBezierGenerator(Graphics gr, List<Point> points,Color color,int width)
|
||||
{
|
||||
if (points.Count >= 4 && points.Count % 2 == 0)
|
||||
{
|
||||
@@ -120,6 +120,69 @@ namespace Paint_2
|
||||
}
|
||||
}
|
||||
}
|
||||
public string PaintSVG()
|
||||
{
|
||||
string result = "";
|
||||
string newLine = Environment.NewLine;
|
||||
|
||||
Size pointSize;
|
||||
List<Point> points = new List<Point>();
|
||||
foreach (List<Point> drawing in Drawings)
|
||||
{
|
||||
if (drawing.Count > 0)
|
||||
{
|
||||
points.Add(drawing[0]);
|
||||
}
|
||||
}
|
||||
if (points.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < points.Count; i++)
|
||||
{
|
||||
pointSize = new Size(Widths[0] / 2, Widths[0] / 2);
|
||||
//Not really usefull in the SVG world because only the last layer will be displayed
|
||||
//result += "<ellipse cx=\"" + points[i].X + "\" cy=\"" + points[i].Y + "\" rx=\"" + pointSize.Width / 2 + "\" ry=\"" + pointSize.Height / 2 + "\" style=\"fill:rgb(" + Colors[i].R + ", " + Colors[i].G + ", " + Colors[i].B + ");\"/>";
|
||||
//result += newLine;
|
||||
result += ContinuousBezierGeneratorSVG(points, Colors[Colors.Count - 1], Widths[Widths.Count - 1]);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private string ContinuousBezierGeneratorSVG(List<Point> points, Color color, int width)
|
||||
{
|
||||
string result = "";
|
||||
string newLine = Environment.NewLine;
|
||||
|
||||
if (points.Count >= 4 && points.Count % 2 == 0)
|
||||
{
|
||||
float precision = 0.01f;
|
||||
for (float t = 0; t <= 1; t += precision)
|
||||
{
|
||||
List<Point> DumpList = new List<Point>();
|
||||
List<Point> WorkingList = new List<Point>(points);
|
||||
|
||||
while (WorkingList.Count != 1)
|
||||
{
|
||||
if (WorkingList.Count > 1)
|
||||
{
|
||||
for (int pos = 0; pos < WorkingList.Count - 1; pos++)
|
||||
{
|
||||
DumpList.Add(Utils.Lerp(WorkingList[pos], WorkingList[pos + 1], t));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
DumpList.Add(Utils.Lerp(WorkingList[0], WorkingList[1], precision));
|
||||
}
|
||||
WorkingList = new List<Point>(DumpList);
|
||||
DumpList = new List<Point>();
|
||||
}
|
||||
result += "<ellipse cx=\"" + WorkingList[0].X + "\" cy=\"" + WorkingList[0].Y + "\" rx=\"" + width / 2 + "\" ry=\"" + width / 2 + "\" style=\"fill:rgb(" + color.R + ", " + color.G + ", " + color.B + ");\"/>";
|
||||
result += newLine;
|
||||
//gr.FillEllipse(new SolidBrush(color), new Rectangle(WorkingList[0].X - Widths[0] / 2, WorkingList[0].Y - Widths[0] / 2, width, width));
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
private void BezierGenerator(Graphics gr, Point p1, Point p2, Point p3, Point p4, int i)
|
||||
{
|
||||
gr.DrawLine(new Pen(Colors[i - 4], Widths[i - 4]), p1, p2);
|
||||
@@ -182,10 +245,5 @@ namespace Paint_2
|
||||
result.Color = Color;
|
||||
return (Object)(result);
|
||||
}
|
||||
|
||||
public string PaintSVG()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ using System.Drawing;
|
||||
|
||||
namespace Paint_2
|
||||
{
|
||||
internal class EllipseBorderPencil:PaintTool
|
||||
internal class EllipseBorderPencil : PaintTool
|
||||
{
|
||||
private List<List<Point>> _drawings;
|
||||
private List<List<Point>> _drawingsRedo;
|
||||
@@ -63,6 +63,52 @@ namespace Paint_2
|
||||
}
|
||||
Drawings[Drawings.Count - 1] = myDrawing;
|
||||
}
|
||||
public string PaintSVG()
|
||||
{
|
||||
string result = "";
|
||||
string newLine = Environment.NewLine;
|
||||
|
||||
int drawingCounter = 0;
|
||||
Size pointSize;
|
||||
|
||||
foreach (List<Point> drawing in Drawings)
|
||||
{
|
||||
if (drawing.Count == 2)
|
||||
{
|
||||
Point p1 = drawing[0];
|
||||
Point p2 = drawing[1];
|
||||
|
||||
Point start = new Point(0, 0);
|
||||
Point end = new Point(0, 0);
|
||||
|
||||
if (p2.X > p1.X)
|
||||
{
|
||||
start.X = p1.X;
|
||||
end.X = p2.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.X = p2.X;
|
||||
end.X = p1.X;
|
||||
}
|
||||
if (p2.Y > p1.Y)
|
||||
{
|
||||
start.Y = p1.Y;
|
||||
end.Y = p2.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.Y = p2.Y;
|
||||
end.Y = p1.Y;
|
||||
}
|
||||
Size size = new Size((end.X - start.X) / 2, (end.Y - start.Y) / 2);
|
||||
result += "<ellipse cx=\"" + (start.X + size.Width) + "\" cy=\"" + (start.Y + size.Height) + "\" rx=\"" + size.Width + "\" ry=\"" + size.Height + "\" style=\"stroke:rgb(" + Colors[drawingCounter].R + ", " + Colors[drawingCounter].G + ", " + Colors[drawingCounter].B + ");\" stroke-width=\"" + Widths[drawingCounter] + "\" fill=\"none\"/>";
|
||||
result += newLine;
|
||||
}
|
||||
drawingCounter++;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public void Paint(Bitmap canvas)
|
||||
{
|
||||
Graphics gr = Graphics.FromImage(canvas);
|
||||
@@ -148,10 +194,5 @@ namespace Paint_2
|
||||
result.Color = Color;
|
||||
return (Object)(result);
|
||||
}
|
||||
|
||||
public string PaintSVG()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,6 +104,52 @@ namespace Paint_2
|
||||
drawingCounter++;
|
||||
}
|
||||
}
|
||||
public string PaintSVG()
|
||||
{
|
||||
string result = "";
|
||||
string newLine = Environment.NewLine;
|
||||
|
||||
int drawingCounter = 0;
|
||||
Size pointSize;
|
||||
|
||||
foreach (List<Point> drawing in Drawings)
|
||||
{
|
||||
if (drawing.Count == 2)
|
||||
{
|
||||
Point p1 = drawing[0];
|
||||
Point p2 = drawing[1];
|
||||
|
||||
Point start = new Point(0, 0);
|
||||
Point end = new Point(0, 0);
|
||||
|
||||
if (p2.X > p1.X)
|
||||
{
|
||||
start.X = p1.X;
|
||||
end.X = p2.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.X = p2.X;
|
||||
end.X = p1.X;
|
||||
}
|
||||
if (p2.Y > p1.Y)
|
||||
{
|
||||
start.Y = p1.Y;
|
||||
end.Y = p2.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.Y = p2.Y;
|
||||
end.Y = p1.Y;
|
||||
}
|
||||
Size size = new Size((end.X - start.X) / 2, (end.Y - start.Y) / 2);
|
||||
result += "<ellipse cx=\"" + (start.X + size.Width) + "\" cy=\"" + (start.Y + size.Height) + "\" rx=\"" + size.Width + "\" ry=\"" + size.Height + "\" style=\"fill:rgb(" + Colors[drawingCounter].R + ", " + Colors[drawingCounter].G + ", " + Colors[drawingCounter].B + ");\"/>";
|
||||
result += newLine;
|
||||
}
|
||||
drawingCounter++;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public void Start(Color color, int width)
|
||||
{
|
||||
Utils.StandartStart(color, width);
|
||||
@@ -149,10 +195,5 @@ namespace Paint_2
|
||||
result.Color = Color;
|
||||
return (Object)(result);
|
||||
}
|
||||
|
||||
public string PaintSVG()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,6 +104,51 @@ namespace Paint_2
|
||||
drawingCounter++;
|
||||
}
|
||||
}
|
||||
public string PaintSVG()
|
||||
{
|
||||
string result = "";
|
||||
string newLine = Environment.NewLine;
|
||||
|
||||
int drawingCounter = 0;
|
||||
Size pointSize;
|
||||
|
||||
foreach (List<Point> drawing in Drawings)
|
||||
{
|
||||
if (drawing.Count == 2)
|
||||
{
|
||||
Point p1 = drawing[0];
|
||||
Point p2 = drawing[1];
|
||||
|
||||
Point start = new Point(0, 0);
|
||||
Point end = new Point(0, 0);
|
||||
|
||||
if (p2.X > p1.X)
|
||||
{
|
||||
start.X = p1.X;
|
||||
end.X = p2.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.X = p2.X;
|
||||
end.X = p1.X;
|
||||
}
|
||||
if (p2.Y > p1.Y)
|
||||
{
|
||||
start.Y = p1.Y;
|
||||
end.Y = p2.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.Y = p2.Y;
|
||||
end.Y = p1.Y;
|
||||
}
|
||||
result += "<rect x=\"" + start.X + "\" y=\"" + start.Y + "\" width=\"" + (end.X - start.X) + "\" height=\"" + (end.Y - start.Y) + "\" style=\"stroke:rgb(" + Colors[drawingCounter].R + ", " + Colors[drawingCounter].G + ", " + Colors[drawingCounter].B + ");\" stroke-width=\""+ Widths[drawingCounter]+"\" fill=\"none\"/>";
|
||||
result += newLine;
|
||||
}
|
||||
drawingCounter++;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public void Start(Color color, int width)
|
||||
{
|
||||
Utils.StandartStart(color, width);
|
||||
@@ -149,11 +194,6 @@ namespace Paint_2
|
||||
result.Color = Color;
|
||||
return (Object)(result);
|
||||
}
|
||||
|
||||
public string PaintSVG()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -104,6 +104,52 @@ namespace Paint_2
|
||||
drawingCounter++;
|
||||
}
|
||||
}
|
||||
public string PaintSVG()
|
||||
{
|
||||
string result = "";
|
||||
string newLine = Environment.NewLine;
|
||||
|
||||
int drawingCounter = 0;
|
||||
Size pointSize;
|
||||
|
||||
foreach (List<Point> drawing in Drawings)
|
||||
{
|
||||
if (drawing.Count == 2)
|
||||
{
|
||||
Point p1 = drawing[0];
|
||||
Point p2 = drawing[1];
|
||||
|
||||
Point start = new Point(0, 0);
|
||||
Point end = new Point(0, 0);
|
||||
|
||||
if (p2.X > p1.X)
|
||||
{
|
||||
start.X = p1.X;
|
||||
end.X = p2.X;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.X = p2.X;
|
||||
end.X = p1.X;
|
||||
}
|
||||
if (p2.Y > p1.Y)
|
||||
{
|
||||
start.Y = p1.Y;
|
||||
end.Y = p2.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
start.Y = p2.Y;
|
||||
end.Y = p1.Y;
|
||||
}
|
||||
result += "<rect x=\"" + start.X + "\" y=\"" + start.Y + "\" width=\"" + (end.X - start.X) + "\" height=\"" + (end.Y - start.Y) + "\" style=\"fill:rgb(" + Colors[drawingCounter].R + ", " + Colors[drawingCounter].G + ", " + Colors[drawingCounter].B + ");\"/>";
|
||||
result += newLine;
|
||||
//gr.DrawRectangle(new Pen(Colors[drawingCounter], Widths[drawingCounter]), new Rectangle(start, new Size(end.X - start.X, end.Y - start.Y)));
|
||||
}
|
||||
drawingCounter++;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public void Start(Color color, int width)
|
||||
{
|
||||
Utils.StandartStart(color, width);
|
||||
@@ -149,10 +195,5 @@ namespace Paint_2
|
||||
result.Color = Color;
|
||||
return (Object)(result);
|
||||
}
|
||||
|
||||
public string PaintSVG()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace Paint_2
|
||||
public string Name { get => _name; set => _name = value; }
|
||||
public string Id { get => id; set => id = value; }
|
||||
|
||||
public Sketch(string name,Size sketchSize, List<PaintTool> toolList,string guid)
|
||||
public Sketch(string name, Size sketchSize, List<PaintTool> toolList, string guid)
|
||||
{
|
||||
IsDrawing = false;
|
||||
Id = guid;
|
||||
@@ -52,7 +52,7 @@ namespace Paint_2
|
||||
CurrentTool = null;
|
||||
}
|
||||
}
|
||||
public Sketch(List<PaintTool> toolList,string guid) : this("Layer 1",new Size(500, 500), toolList,guid)
|
||||
public Sketch(List<PaintTool> toolList, string guid) : this("Layer 1", new Size(500, 500), toolList, guid)
|
||||
{
|
||||
//empty
|
||||
}
|
||||
@@ -122,15 +122,11 @@ namespace Paint_2
|
||||
string newLine = Environment.NewLine;
|
||||
|
||||
foreach (PaintTool tool in ToolList)
|
||||
{
|
||||
//[DEBUG] REMOVE THIS IF AFTER TESTING PLEASE
|
||||
if (tool is Pencil || tool is DotPencil)
|
||||
{
|
||||
result += "<!-- " + tool.Name + " -->";
|
||||
result += newLine;
|
||||
result += tool.PaintSVG();
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
public Bitmap ForcePaint()
|
||||
|
||||
Reference in New Issue
Block a user