WIP! added a cubic bezier curve generator
This commit is contained in:
218
Paint_2/BezierPencil.cs
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218
Paint_2/BezierPencil.cs
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@@ -0,0 +1,218 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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//[DEBUG]
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using System.Windows.Forms;
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namespace Paint_2
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{
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internal class BezierPencil : PaintTool
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{
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private List<List<Point>> _drawings;
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private List<List<Point>> _drawingsRedo;
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private List<Color> _colors;
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private List<Color> _colorsRedo;
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private List<int> _widths;
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private List<int> _widthsRedo;
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private Color _color;
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private string _name;
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private int _width;
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public List<List<Point>> Drawings { get => _drawings; set => _drawings = value; }
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public List<List<Point>> DrawingsRedo { get => _drawingsRedo; set => _drawingsRedo = value; }
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public List<Color> Colors { get => _colors; set => _colors = value; }
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public List<Color> ColorsRedo { get => _colorsRedo; set => _colorsRedo = value; }
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public List<int> Widths { get => _widths; set => _widths = value; }
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public List<int> WidthsRedo { get => _widthsRedo; set => _widthsRedo = value; }
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public Color Color { get => _color; set => _color = value; }
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public string Name { get => _name; set => _name = value; }
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public int Width { get => _width; set => _width = value; }
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public BezierPencil(string name)
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{
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Drawings = new List<List<Point>>();
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DrawingsRedo = new List<List<Point>>();
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Colors = new List<Color>();
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ColorsRedo = new List<Color>();
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Widths = new List<int>();
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WidthsRedo = new List<int>();
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Name = name;
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}
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public void Add(Point point)
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{
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if (Drawings[Drawings.Count - 1].Count == 0)
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{
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Drawings[Drawings.Count - 1].Add(point);
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}
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}
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public void Clear()
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{
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Drawings = new List<List<Point>>();
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DrawingsRedo = new List<List<Point>>();
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Colors = new List<Color>();
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ColorsRedo = new List<Color>();
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Widths = new List<int>();
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WidthsRedo = new List<int>();
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}
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public List<Color> GetLastColors(int colorNumber)
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{
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List<Color> result = new List<Color>();
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if (Colors.Count <= colorNumber)
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{
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//We need to fill with black color
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for (int i = Colors.Count; i > 0; i--)
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{
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result.Add(Colors[(Colors.Count) - i]);
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}
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for (int i = colorNumber - Colors.Count; i > 0; i--)
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{
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result.Add(Color.FromArgb(0x00, 0x00, 0x00));
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}
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}
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else
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{
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for (int i = colorNumber; i > 0; i--)
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{
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result.Add(Colors[(Colors.Count) - i]);
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}
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}
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return result;
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}
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private Point LerpY(Point start,Point end,int x)
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{
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int newY = start.Y + (x - start.X) * ((end.Y - start.Y) / (end.X - start.X));
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return new Point(x,newY);
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}
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private Point LerpX(Point start,Point end,int y)
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{
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int newX = start.X + (y - start.Y) * ((end.Y - start.Y) / (end.X - start.X));
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return new Point(newX,y);
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}
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public void Paint(Bitmap canvas)
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{
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Graphics gr = Graphics.FromImage(canvas);
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int drawingCounter = 0;
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Size pointSize;
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List<Point> points = new List<Point>();
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foreach (List<Point> drawing in Drawings)
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{
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if (drawing.Count > 0)
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{
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points.Add(drawing[0]);
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}
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}
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if (points.Count > 0)
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{
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for (int i = 1; i <= points.Count; i++)
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{
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pointSize = new Size(Widths[i - 1], Widths[i - 1]);
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gr.FillEllipse(new SolidBrush(Colors[i - 1]), new Rectangle(new Point(points[i - 1].X - pointSize.Width / 2, points[i - 1].Y - pointSize.Height / 2), pointSize));
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if (i % 4 == 0)
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{
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//Drawing the first level of curve
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Point p1 = points[i - 4];
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Point p2 = points[i - 3];
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Point p3 = points[i - 2];
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Point p4 = points[i - 1];
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/*
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// Calculate the lowest x change
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int range = Math.Min(Math.Abs(p4.X - p3.X), Math.Min(Math.Abs(p2.X -p1.X), Math.Abs(p3.X - p2.X)));
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float firstOffset = Math.Abs(p2.X - p1.X) / range;
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float SecondOffset = Math.Abs(p3.X - p2.X) / range;
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float thirdOffset = Math.Abs(p4.X - p3.X) / range;
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*/
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//[DEBUG] MessageBox.Show("X Diff \n1: " + Math.Abs(p2.X - p1.X) + " \n2: " + Math.Abs(p3.X - p2.X) + " \n3: " + Math.Abs(p4.X - p3.X) + " \nLowest: " + range);
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gr.DrawLine(new Pen(Colors[i - 4], Widths[i - 4]), p1, p2);
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gr.DrawLine(new Pen(Colors[i - 3], Widths[i - 3]), p2, p3);
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gr.DrawLine(new Pen(Colors[i - 2], Widths[i - 2]), p3, p4);
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//Drawing the second level of curve
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Point p1_2 = new Point((p1.X + p2.X) / 2, (p1.Y + p2.Y) / 2);
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Point p2_2 = new Point((p2.X + p3.X) / 2, (p2.Y + p3.Y) / 2);
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Point p3_2 = new Point((p3.X + p4.X) / 2, (p3.Y + p4.Y) / 2);
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gr.DrawLine(new Pen(Colors[i - 1], Widths[i - 1]), p1_2, p2_2);
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gr.DrawLine(new Pen(Colors[i - 1], Widths[i - 1]), p2_2, p3_2);
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//Drawing the thirs level of curve
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Point p1_3 = new Point((p1_2.X + p2_2.X) / 2, (p1_2.Y + p2_2.Y) / 2);
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Point p2_3 = new Point((p2_2.X + p3_2.X) / 2, (p2_2.Y + p3_2.Y) / 2);
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gr.DrawLine(new Pen(Color.Pink, 5), p1_3, p2_3);
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//Drawing the Bezier point
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Point p1_4 = new Point((p1_3.X + p2_3.X) / 2, (p1_3.Y + p2_3.Y) / 2);
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gr.FillEllipse(new SolidBrush(Color.AliceBlue), new Rectangle(new Point(p1_4.X - pointSize.Width / 2, p1_4.Y - pointSize.Height / 2), pointSize));
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}
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}
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}
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}
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public void Start(Color color, int width)
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{
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Color = color;
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Width = width;
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List<Point> points = new List<Point>();
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Drawings.Add(points);
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Colors.Add(Color);
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Widths.Add(Width);
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}
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public void Stop()
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{
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//Implement the bezier curve algorythm (if there are enough points)
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}
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public override string ToString()
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{
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return Name;
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}
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public void Undo()
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{
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int last = Drawings.Count - 1;
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if (Drawings.Count > 1)
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{
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DrawingsRedo.Add(Drawings[last]);
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Drawings.RemoveAt(Drawings.Count - 1);
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ColorsRedo.Add(Colors[last]);
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Colors.RemoveAt(Colors.Count - 1);
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WidthsRedo.Add(Widths[last]);
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Widths.RemoveAt(Widths.Count - 1);
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}
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else
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{
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DrawingsRedo.Add(Drawings[0]);
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Drawings.Clear();
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ColorsRedo.Add(Colors[0]);
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Colors.Clear();
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WidthsRedo.Add(Widths[0]);
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Widths.Clear();
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}
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}
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public void Redo()
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{
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if (DrawingsRedo.Count > 0 && WidthsRedo.Count > 0 && ColorsRedo.Count > 0)
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{
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Drawings.Add(DrawingsRedo[DrawingsRedo.Count - 1]);
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DrawingsRedo.RemoveAt(DrawingsRedo.Count - 1);
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Colors.Add(ColorsRedo[ColorsRedo.Count - 1]);
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ColorsRedo.RemoveAt(ColorsRedo.Count - 1);
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Widths.Add(WidthsRedo[WidthsRedo.Count - 1]);
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WidthsRedo.RemoveAt(WidthsRedo.Count - 1);
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}
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}
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}
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}
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@@ -61,12 +61,8 @@ namespace Paint_2
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int pointCounter = 0;
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foreach (Point p in drawing)
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{
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if (pointCounter > 0)
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{
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pointSize = new Size(Widths[drawingCounter], Widths[drawingCounter]);
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gr.FillEllipse(new SolidBrush(Colors[drawingCounter]), new Rectangle(new Point(p.X - pointSize.Width / 2, p.Y - pointSize.Height / 2), pointSize));
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}
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pointSize = new Size(Widths[drawingCounter], Widths[drawingCounter]);
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gr.FillEllipse(new SolidBrush(Colors[drawingCounter]), new Rectangle(new Point(p.X - pointSize.Width / 2, p.Y - pointSize.Height / 2), pointSize));
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pointCounter += 1;
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}
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drawingCounter += 1;
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@@ -34,6 +34,7 @@ namespace Paint_2
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toolList = new List<PaintTool>();
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toolList.Add(new Pencil("Default Pencil"));
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toolList.Add(new DotPencil("Dotted Line"));
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toolList.Add(new BezierPencil("Bezier Generator"));
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sketch = new Sketch(new Size(canvas.Width, canvas.Height), toolList);
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tmrRefresh.Enabled = true;
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@@ -46,6 +46,7 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BezierPencil.cs" />
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<Compile Include="DotPencil.cs" />
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<Compile Include="Form1.cs">
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<SubType>Form</SubType>
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@@ -61,13 +61,12 @@ namespace Paint_2
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int pointCounter = 0;
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foreach (Point p in drawing)
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{
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pointSize = new Size(Widths[drawingCounter], Widths[drawingCounter]);
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gr.FillEllipse(new SolidBrush(Colors[drawingCounter]), new Rectangle(new Point(p.X - pointSize.Width / 2, p.Y - pointSize.Height / 2), pointSize));
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if (pointCounter > 0)
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{
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pointSize = new Size(Widths[drawingCounter], Widths[drawingCounter]);
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gr.FillEllipse(new SolidBrush(Colors[drawingCounter]), new Rectangle(new Point(p.X - pointSize.Width / 2, p.Y - pointSize.Height / 2), pointSize));
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gr.DrawLine(new Pen(Colors[drawingCounter], Widths[drawingCounter]), drawing[pointCounter - 1], p);
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gr.DrawLine(new Pen(Colors[drawingCounter], Widths[drawingCounter]), drawing[pointCounter -1], p);
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}
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pointCounter += 1;
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}
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drawingCounter += 1;
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