Cleaned the OcrImage.cs
This commit is contained in:
+221
-153
@@ -14,9 +14,10 @@ namespace OCR_Decode
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//Just so you know
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//Just so you know
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public class OcrImage
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public class OcrImage
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{
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{
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Bitmap InputImage;
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//this is a hardcoded value based on the colors of the F1TV data channel background you can change it if sometime in the future the color changes
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Random rnd = new Random();
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//Any color that has any of its R,G or B channel higher than the treshold will be considered as being usefull information
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int salt = 0;
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public static Color F1TV_BACKGROUND_TRESHOLD = Color.FromArgb(0x50,0x50,0x50);
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Bitmap InputBitmap;
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public enum WindowType
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public enum WindowType
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{
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{
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LapTime,
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LapTime,
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@@ -25,70 +26,116 @@ namespace OCR_Decode
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Gap,
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Gap,
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Tyre,
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Tyre,
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}
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}
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public OcrImage(Bitmap inputImage)
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//For debugging purposes
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public bool DumpDebugImages;
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Random rnd = new Random();
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int salt = 0;
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/// <summary>
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/// Create a new Ocr image to help enhance the given bitmap for OCR
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/// </summary>
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/// <param name="inputBitmap">The image you want to enhance</param>
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public OcrImage(Bitmap inputBitmap)
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{
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{
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InputImage = inputImage;
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InputBitmap = inputBitmap;
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//Before turning this on check that the DEBUG_DUMP_FOLDER constant has been changed in the Reader.cs file
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DumpDebugImages = false;
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//To help debugging
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salt = rnd.Next(0, 10000);
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salt = rnd.Next(0, 10000);
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}
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}
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/// <summary>
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/// Enhances the image depending on wich type of window the image comes from
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/// </summary>
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/// <param name="type">The type of the window. Depending on it different enhancing features will be applied</param>
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/// <returns></returns>
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public Bitmap Enhance(WindowType type = WindowType.Text)
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public Bitmap Enhance(WindowType type = WindowType.Text)
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{
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{
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Bitmap result = (Bitmap)InputImage.Clone();
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Bitmap outputBitmap = (Bitmap)InputBitmap.Clone();
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switch (type)
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switch (type)
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{
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{
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case WindowType.LapTime:
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case WindowType.LapTime:
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "LapTimeBefore_" + salt + ".png");
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if (DumpDebugImages)
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result = Tresholding(result, 185);
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "LapTimeBefore_" + salt + ".png");
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "LapTime1_" + salt + ".png");
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result = Resize(result, 2);
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outputBitmap = Tresholding(outputBitmap, 185);
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "LapTime2_" + salt + ".png");
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if (DumpDebugImages)
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result = Dilatation(result, 1);
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "LapTimeFilter1_" + salt + ".png");
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "LapTime3_" + salt + ".png");
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result = Erode(result, 1);
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outputBitmap = Resize(outputBitmap, 2);
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "LapTimeAfter_" + salt + ".png");
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "LapTimeFilter2_" + salt + ".png");
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outputBitmap = Dilatation(outputBitmap, 1);
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "LapTimeFilter3_" + salt + ".png");
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outputBitmap = Erode(outputBitmap, 1);
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "LapTimeAfter_" + salt + ".png");
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break;
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break;
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case WindowType.Text:
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case WindowType.Text:
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "TextBefore_" + salt + ".png");
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if (DumpDebugImages)
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result = InvertColors(result);
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TextBefore_" + salt + ".png");
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "Text01_" + salt + ".png");
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result = Tresholding(result, 165);
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outputBitmap = InvertColors(outputBitmap);
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "Text02_" + salt + ".png");
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if (DumpDebugImages)
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result = Resize(result, 2);
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TextFilter1_" + salt + ".png");
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "Text03_" + salt + ".png");
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result = Dilatation(result, 1);
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outputBitmap = Tresholding(outputBitmap, 165);
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//result.Save(Reader.DEBUG_DUMP_FOLDER + "TextAfter_" + salt + ".png");
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TextFilter2_" + salt + ".png");
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outputBitmap = Resize(outputBitmap, 2);
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TextFilter3_" + salt + ".png");
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outputBitmap = Dilatation(outputBitmap, 1);
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TextAfter_" + salt + ".png");
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break;
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break;
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case WindowType.Tyre:
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case WindowType.Tyre:
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result.Save(Reader.DEBUG_DUMP_FOLDER + "tyreBefore_" + salt + ".png");
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if (DumpDebugImages)
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result = RemoveUseless(result);
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TyreBefore_" + salt + ".png");
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result.Save(Reader.DEBUG_DUMP_FOLDER + "tyre01_" + salt + ".png");
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result = Resize(result, 4);
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outputBitmap = RemoveUseless(outputBitmap);
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result.Save(Reader.DEBUG_DUMP_FOLDER + "tyre02_" + salt + ".png");
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if (DumpDebugImages)
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result = Dilatation(result, 1);
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TyreFilter01_" + salt + ".png");
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result.Save(Reader.DEBUG_DUMP_FOLDER + "tyreAfter_" + salt + ".png");
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outputBitmap = Resize(outputBitmap, 4);
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TyreFilter02_" + salt + ".png");
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outputBitmap = Dilatation(outputBitmap, 1);
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if (DumpDebugImages)
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outputBitmap.Save(Reader.DEBUG_DUMP_FOLDER + "TyreAfter_" + salt + ".png");
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break;
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break;
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default:
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default:
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result = Tresholding(result, 165);
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outputBitmap = Tresholding(outputBitmap, 165);
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result = Resize(result, 4);
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outputBitmap = Resize(outputBitmap, 4);
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result = Erode(result, 1);
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outputBitmap = Erode(outputBitmap, 1);
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break;
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break;
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}
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}
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//result = Dilatation(result, 1);
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return outputBitmap;
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return result;
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}
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}
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public static Bitmap Grayscale(Bitmap input)
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/// <summary>
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/// Method that convert a colored RGB bitmap into a GrayScale image
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/// </summary>
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/// <param name="inputBitmap">The Bitmap you want to convert</param>
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/// <returns></returns>
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public static Bitmap Grayscale(Bitmap inputBitmap)
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{
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{
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Bitmap bmp = input;
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Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
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Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
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BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
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BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
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int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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int bytesPerPixel = Bitmap.GetPixelFormatSize(bmp.PixelFormat) / 8;
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unsafe
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unsafe
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{
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{
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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for (int y = 0; y < bmp.Height; y++)
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for (int y = 0; y < inputBitmap.Height; y++)
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{
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{
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byte* currentLine = ptr + (y * bmpData.Stride);
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byte* currentLine = ptr + (y * bmpData.Stride);
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for (int x = 0; x < bmp.Width; x++)
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for (int x = 0; x < inputBitmap.Width; x++)
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{
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{
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byte* pixel = currentLine + (x * bytesPerPixel);
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byte* pixel = currentLine + (x * bytesPerPixel);
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@@ -96,30 +143,35 @@ namespace OCR_Decode
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byte green = pixel[1];
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byte green = pixel[1];
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byte red = pixel[2];
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byte red = pixel[2];
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//Those a specific values to correct the weights so its more pleasing to the human eye
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int gray = (int)(red * 0.3 + green * 0.59 + blue * 0.11);
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int gray = (int)(red * 0.3 + green * 0.59 + blue * 0.11);
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pixel[0] = pixel[1] = pixel[2] = (byte)gray;
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pixel[0] = pixel[1] = pixel[2] = (byte)gray;
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}
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}
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}
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}
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}
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}
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bmp.UnlockBits(bmpData);
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inputBitmap.UnlockBits(bmpData);
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return bmp;
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return inputBitmap;
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}
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}
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public static Bitmap Tresholding(Bitmap input, int threshold)
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/// <summary>
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/// Method that binaries the input image up to a certain treshold given
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/// </summary>
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/// <param name="inputBitmap">the bitmap you want to convert to binary colors</param>
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/// <param name="threshold">The floor at wich the color is considered as white or black</param>
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/// <returns></returns>
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public static Bitmap Tresholding(Bitmap inputBitmap, int threshold)
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{
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{
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Bitmap bmp = input;
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Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
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Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
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BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
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BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
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int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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int bytesPerPixel = Bitmap.GetPixelFormatSize(bmp.PixelFormat) / 8;
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unsafe
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unsafe
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{
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{
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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int bmpHeight = bmp.Height;
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int bmpHeight = inputBitmap.Height;
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int bmpWidth = bmp.Width;
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int bmpWidth = inputBitmap.Width;
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Parallel.For(0, bmpHeight, y =>
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Parallel.For(0, bmpHeight, y =>
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//for (int y = 0; y < bmpHeight; y++)
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{
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{
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byte* currentLine = ptr + (y * bmpData.Stride);
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byte* currentLine = ptr + (y * bmpData.Stride);
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for (int x = 0; x < bmpWidth; x++)
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for (int x = 0; x < bmpWidth; x++)
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@@ -129,7 +181,7 @@ namespace OCR_Decode
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byte blue = pixel[0];
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byte blue = pixel[0];
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byte green = pixel[1];
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byte green = pixel[1];
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byte red = pixel[2];
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byte red = pixel[2];
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//Those a specific values to correct the weights so its more pleasing to the human eye
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int gray = (int)(red * 0.3 + green * 0.59 + blue * 0.11);
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int gray = (int)(red * 0.3 + green * 0.59 + blue * 0.11);
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int value = gray < threshold ? 0 : 255;
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int value = gray < threshold ? 0 : 255;
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@@ -137,25 +189,28 @@ namespace OCR_Decode
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}
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}
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});
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});
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}
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}
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bmp.UnlockBits(bmpData);
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inputBitmap.UnlockBits(bmpData);
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return bmp;
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return inputBitmap;
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}
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}
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public static Bitmap RemoveBG(Bitmap input)
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/// <summary>
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/// Method that removes the pixels that are flagged as background
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/// </summary>
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/// <param name="inputBitmap">The bitmap you want to remove the background from</param>
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/// <returns></returns>
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public static Bitmap RemoveBG(Bitmap inputBitmap)
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{
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{
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Color limitColor = Color.FromArgb(0x50, 0x50, 0x50);
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Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
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Bitmap bmp = input;
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BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
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Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
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int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
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int bytesPerPixel = Bitmap.GetPixelFormatSize(bmp.PixelFormat) / 8;
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unsafe
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unsafe
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{
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{
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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for (int y = 0; y < bmp.Height; y++)
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for (int y = 0; y < inputBitmap.Height; y++)
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{
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{
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byte* currentLine = ptr + (y * bmpData.Stride);
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byte* currentLine = ptr + (y * bmpData.Stride);
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for (int x = 0; x < bmp.Width; x++)
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for (int x = 0; x < inputBitmap.Width; x++)
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{
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{
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byte* pixel = currentLine + (x * bytesPerPixel);
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byte* pixel = currentLine + (x * bytesPerPixel);
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@@ -163,28 +218,29 @@ namespace OCR_Decode
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int G = pixel[1];
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int G = pixel[1];
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int R = pixel[2];
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int R = pixel[2];
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if (R <= limitColor.R && G <= limitColor.G && B <= limitColor.B)
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if (R <= F1TV_BACKGROUND_TRESHOLD.R && G <= F1TV_BACKGROUND_TRESHOLD.G && B <= F1TV_BACKGROUND_TRESHOLD.B)
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pixel[0] = pixel[1] = pixel[2] = 0;
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pixel[0] = pixel[1] = pixel[2] = 0;
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}
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}
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}
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}
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}
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}
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bmp.UnlockBits(bmpData);
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inputBitmap.UnlockBits(bmpData);
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return bmp;
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return inputBitmap;
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}
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}
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public unsafe static Bitmap RemoveUseless(Bitmap bmp)
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/// <summary>
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/// Method that removes all the useless things from the image and returns hopefully only the numbers
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/// </summary>
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/// <param name="inputBitmap">The bitmap you want to remove useless things from (Expects a cropped part of the TyreWindow)</param>
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/// <returns></returns>
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public unsafe static Bitmap RemoveUseless(Bitmap inputBitmap)
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{
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{
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Random rnd = new Random();
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//Note you can use something else than a cropped tyre window but I would recommend checking the code first to see if it fits your intended use
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int salt = rnd.Next(0,1000);
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Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
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BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
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//bmp.Save(Reader.DEBUG_DUMP_FOLDER + "RemovedBG_"+salt+".png");
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int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
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Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
|
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BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
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int bytesPerPixel = Bitmap.GetPixelFormatSize(bmp.PixelFormat) / 8;
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Color limitColor = Color.FromArgb(0x50,0x50,0x50);
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|
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byte* ptr = (byte*)bmpData.Scan0.ToPointer();
|
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
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for (int y = 0; y < bmp.Height; y++)
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for (int y = 0; y < inputBitmap.Height; y++)
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{
|
{
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byte* currentLine = ptr + (y * bmpData.Stride);
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byte* currentLine = ptr + (y * bmpData.Stride);
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|
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@@ -192,7 +248,7 @@ namespace OCR_Decode
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|
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bool fromBorder = true;
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bool fromBorder = true;
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|
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for (int x = 0; x < bmp.Width; x++)
|
for (int x = 0; x < inputBitmap.Width; x++)
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{
|
{
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byte* pixel = currentLine + (x * bytesPerPixel);
|
byte* pixel = currentLine + (x * bytesPerPixel);
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|
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@@ -200,7 +256,7 @@ namespace OCR_Decode
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int G = pixel[1];
|
int G = pixel[1];
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int R = pixel[2];
|
int R = pixel[2];
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|
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if (fromBorder && B < limitColor.B && G < limitColor.G && R < limitColor.R)
|
if (fromBorder && B < F1TV_BACKGROUND_TRESHOLD.B && G < F1TV_BACKGROUND_TRESHOLD.G && R < F1TV_BACKGROUND_TRESHOLD.R)
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{
|
{
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pixelsToRemove.Add(x);
|
pixelsToRemove.Add(x);
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}
|
}
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@@ -214,7 +270,7 @@ namespace OCR_Decode
|
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}
|
}
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}
|
}
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fromBorder = true;
|
fromBorder = true;
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for (int x = bmp.Width - 1; x > 0; x--)
|
for (int x = inputBitmap.Width - 1; x > 0; x--)
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{
|
{
|
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byte* pixel = currentLine + (x * bytesPerPixel);
|
byte* pixel = currentLine + (x * bytesPerPixel);
|
||||||
|
|
||||||
@@ -222,7 +278,7 @@ namespace OCR_Decode
|
|||||||
int G = pixel[1];
|
int G = pixel[1];
|
||||||
int R = pixel[2];
|
int R = pixel[2];
|
||||||
|
|
||||||
if (fromBorder && B < limitColor.B && G < limitColor.G && R < limitColor.R)
|
if (fromBorder && B < F1TV_BACKGROUND_TRESHOLD.B && G < F1TV_BACKGROUND_TRESHOLD.G && R < F1TV_BACKGROUND_TRESHOLD.R)
|
||||||
{
|
{
|
||||||
pixelsToRemove.Add(x);
|
pixelsToRemove.Add(x);
|
||||||
}
|
}
|
||||||
@@ -246,12 +302,11 @@ namespace OCR_Decode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//Removing the color parts
|
||||||
//NOW REMOVING THE COLOR
|
for (int y = 0; y < inputBitmap.Height; y++)
|
||||||
for (int y = 0; y < bmp.Height; y++)
|
|
||||||
{
|
{
|
||||||
byte* currentLine = ptr + (y * bmpData.Stride);
|
byte* currentLine = ptr + (y * bmpData.Stride);
|
||||||
for (int x = 0; x < bmp.Width; x++)
|
for (int x = 0; x < inputBitmap.Width; x++)
|
||||||
{
|
{
|
||||||
byte* pixel = currentLine + (x * bytesPerPixel);
|
byte* pixel = currentLine + (x * bytesPerPixel);
|
||||||
|
|
||||||
@@ -259,9 +314,7 @@ namespace OCR_Decode
|
|||||||
int G = pixel[1];
|
int G = pixel[1];
|
||||||
int R = pixel[2];
|
int R = pixel[2];
|
||||||
|
|
||||||
//We remove the background pixels
|
if (R >= F1TV_BACKGROUND_TRESHOLD.R + 15 || G >= F1TV_BACKGROUND_TRESHOLD.G + 15 || B >= F1TV_BACKGROUND_TRESHOLD.B + 15)
|
||||||
|
|
||||||
if (R >= limitColor.R + 15 || G >= limitColor.G + 15 || B >= limitColor.B + 15)
|
|
||||||
{
|
{
|
||||||
pixel[0] = 0xFF;
|
pixel[0] = 0xFF;
|
||||||
pixel[1] = 0xFF;
|
pixel[1] = 0xFF;
|
||||||
@@ -270,16 +323,19 @@ namespace OCR_Decode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bmp.UnlockBits(bmpData);
|
inputBitmap.UnlockBits(bmpData);
|
||||||
|
return inputBitmap;
|
||||||
return bmp;
|
|
||||||
}
|
}
|
||||||
public static Color GetAvgColorFromBitmap(Bitmap bmp)
|
/// <summary>
|
||||||
|
/// Recovers the average colors from the Image. NOTE : It wont take in account colors that are lower than the background
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inputBitmap">The bitmap you want to get the average color from</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Color GetAvgColorFromBitmap(Bitmap inputBitmap)
|
||||||
{
|
{
|
||||||
Color limitColor = Color.FromArgb(0x50, 0x50, 0x50);
|
Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
|
||||||
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
|
BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
|
||||||
BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
|
int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
|
||||||
int bytesPerPixel = Bitmap.GetPixelFormatSize(bmp.PixelFormat) / 8;
|
|
||||||
|
|
||||||
int totR = 0;
|
int totR = 0;
|
||||||
int totG = 0;
|
int totG = 0;
|
||||||
@@ -290,10 +346,9 @@ namespace OCR_Decode
|
|||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
|
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
|
||||||
int bmpHeight = bmp.Height;
|
int bmpHeight = inputBitmap.Height;
|
||||||
int bmpWidth = bmp.Width;
|
int bmpWidth = inputBitmap.Width;
|
||||||
Parallel.For(0, bmpHeight, y =>
|
Parallel.For(0, bmpHeight, y =>
|
||||||
//for (int y = 0; y < bmp.Height; y++)
|
|
||||||
{
|
{
|
||||||
byte* currentLine = ptr + (y * bmpData.Stride);
|
byte* currentLine = ptr + (y * bmpData.Stride);
|
||||||
for (int x = 0; x < bmpWidth; x++)
|
for (int x = 0; x < bmpWidth; x++)
|
||||||
@@ -304,9 +359,7 @@ namespace OCR_Decode
|
|||||||
int G = pixel[1];
|
int G = pixel[1];
|
||||||
int R = pixel[2];
|
int R = pixel[2];
|
||||||
|
|
||||||
//We remove the background pixels
|
if (R >= F1TV_BACKGROUND_TRESHOLD.R || G >= F1TV_BACKGROUND_TRESHOLD.G || B >= F1TV_BACKGROUND_TRESHOLD.B)
|
||||||
|
|
||||||
if (R >= limitColor.R || G >= limitColor.G || B >= limitColor.B)
|
|
||||||
{
|
{
|
||||||
totPixels++;
|
totPixels++;
|
||||||
totB += pixel[0];
|
totB += pixel[0];
|
||||||
@@ -316,24 +369,28 @@ namespace OCR_Decode
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
bmp.UnlockBits(bmpData);
|
inputBitmap.UnlockBits(bmpData);
|
||||||
|
|
||||||
return Color.FromArgb(255, Convert.ToInt32((float)totR / (float)totPixels), Convert.ToInt32((float)totG / (float)totPixels), Convert.ToInt32((float)totB / (float)totPixels));
|
return Color.FromArgb(255, Convert.ToInt32((float)totR / (float)totPixels), Convert.ToInt32((float)totG / (float)totPixels), Convert.ToInt32((float)totB / (float)totPixels));
|
||||||
}
|
}
|
||||||
public static Bitmap InvertColors(Bitmap input)
|
/// <summary>
|
||||||
|
/// This method simply inverts all the colors in a Bitmap
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inputBitmap">the bitmap you want to invert the colors from</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Bitmap InvertColors(Bitmap inputBitmap)
|
||||||
{
|
{
|
||||||
Bitmap bmp = input;
|
Rectangle rect = new Rectangle(0, 0, inputBitmap.Width, inputBitmap.Height);
|
||||||
Rectangle rect = new Rectangle(0, 0, bmp.Width, bmp.Height);
|
BitmapData bmpData = inputBitmap.LockBits(rect, ImageLockMode.ReadWrite, inputBitmap.PixelFormat);
|
||||||
BitmapData bmpData = bmp.LockBits(rect, ImageLockMode.ReadWrite, bmp.PixelFormat);
|
int bytesPerPixel = Bitmap.GetPixelFormatSize(inputBitmap.PixelFormat) / 8;
|
||||||
int bytesPerPixel = Bitmap.GetPixelFormatSize(bmp.PixelFormat) / 8;
|
|
||||||
|
|
||||||
unsafe
|
unsafe
|
||||||
{
|
{
|
||||||
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
|
byte* ptr = (byte*)bmpData.Scan0.ToPointer();
|
||||||
for (int y = 0; y < bmp.Height; y++)
|
for (int y = 0; y < inputBitmap.Height; y++)
|
||||||
{
|
{
|
||||||
byte* currentLine = ptr + (y * bmpData.Stride);
|
byte* currentLine = ptr + (y * bmpData.Stride);
|
||||||
for (int x = 0; x < bmp.Width; x++)
|
for (int x = 0; x < inputBitmap.Width; x++)
|
||||||
{
|
{
|
||||||
byte* pixel = currentLine + (x * bytesPerPixel);
|
byte* pixel = currentLine + (x * bytesPerPixel);
|
||||||
|
|
||||||
@@ -343,47 +400,47 @@ namespace OCR_Decode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
bmp.UnlockBits(bmpData);
|
inputBitmap.UnlockBits(bmpData);
|
||||||
|
|
||||||
return bmp;
|
return inputBitmap;
|
||||||
}
|
}
|
||||||
public static Bitmap ApplyGaussianBlur(Bitmap input, int radius)
|
/// <summary>
|
||||||
|
/// Methods that applies Bicubic interpolation to increase the size and resolution of an image
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inputBitmap">The bitmap you want to resize</param>
|
||||||
|
/// <param name="resizeFactor">The factor of resizing you want to use. I recommend using even numbers</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Bitmap Resize(Bitmap inputBitmap, int resizeFactor)
|
||||||
{
|
{
|
||||||
GaussianBlur filter = new GaussianBlur(radius);
|
var resultBitmap = new Bitmap(inputBitmap.Width * resizeFactor, inputBitmap.Height * resizeFactor);
|
||||||
Bitmap output = filter.Apply(input);
|
|
||||||
return output;
|
|
||||||
}
|
|
||||||
public static Bitmap Resize(Bitmap sourceBitmap, int amount)
|
|
||||||
{
|
|
||||||
// Create a new Bitmap object to hold the resized image
|
|
||||||
var resultBitmap = new Bitmap(sourceBitmap.Width * amount, sourceBitmap.Height * amount);
|
|
||||||
|
|
||||||
// Create a Graphics object to draw the resized image
|
|
||||||
using (var graphics = Graphics.FromImage(resultBitmap))
|
using (var graphics = Graphics.FromImage(resultBitmap))
|
||||||
{
|
{
|
||||||
// Set the interpolation mode to high-quality bicubic
|
|
||||||
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
|
||||||
|
graphics.DrawImage(inputBitmap, new Rectangle(0, 0, resultBitmap.Width, resultBitmap.Height));
|
||||||
// Draw the resized image using the Graphics object
|
|
||||||
graphics.DrawImage(sourceBitmap, new Rectangle(0, 0, resultBitmap.Width, resultBitmap.Height));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return resultBitmap;
|
return resultBitmap;
|
||||||
}
|
}
|
||||||
public static Bitmap HighlightContours(Bitmap input)
|
/// <summary>
|
||||||
|
/// method that Highlights the countours of a Bitmap
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inputBitmap">The bitmap you want to highlight the countours of</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Bitmap HighlightContours(Bitmap inputBitmap)
|
||||||
{
|
{
|
||||||
Bitmap output = new Bitmap(input.Width, input.Height);
|
Bitmap outputBitmap = new Bitmap(inputBitmap.Width, inputBitmap.Height);
|
||||||
|
|
||||||
Bitmap grayscale = Grayscale(input);
|
Bitmap grayscale = Grayscale(inputBitmap);
|
||||||
Bitmap thresholded = Tresholding(grayscale, 128);
|
Bitmap thresholded = Tresholding(grayscale, 128);
|
||||||
Bitmap dilated = Dilatation(thresholded, 3);
|
Bitmap dilated = Dilatation(thresholded, 3);
|
||||||
Bitmap eroded = Erode(dilated, 3);
|
Bitmap eroded = Erode(dilated, 3);
|
||||||
|
|
||||||
for (int y = 0; y < input.Height; y++)
|
for (int y = 0; y < inputBitmap.Height; y++)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < input.Width; x++)
|
for (int x = 0; x < inputBitmap.Width; x++)
|
||||||
{
|
{
|
||||||
Color pixel = input.GetPixel(x, y);
|
Color pixel = inputBitmap.GetPixel(x, y);
|
||||||
Color dilatedPixel = dilated.GetPixel(x, y);
|
Color dilatedPixel = dilated.GetPixel(x, y);
|
||||||
Color erodedPixel = eroded.GetPixel(x, y);
|
Color erodedPixel = eroded.GetPixel(x, y);
|
||||||
|
|
||||||
@@ -392,24 +449,30 @@ namespace OCR_Decode
|
|||||||
|
|
||||||
if (gray > threshold)
|
if (gray > threshold)
|
||||||
{
|
{
|
||||||
output.SetPixel(x, y, Color.FromArgb(255, 255, 255));
|
outputBitmap.SetPixel(x, y, Color.FromArgb(255, 255, 255));
|
||||||
}
|
}
|
||||||
else if (gray <= threshold && erodedPixel.R == 0)
|
else if (gray <= threshold && erodedPixel.R == 0)
|
||||||
{
|
{
|
||||||
output.SetPixel(x, y, Color.FromArgb(255, 0, 0));
|
outputBitmap.SetPixel(x, y, Color.FromArgb(255, 0, 0));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
output.SetPixel(x, y, Color.FromArgb(0, 0, 0));
|
outputBitmap.SetPixel(x, y, Color.FromArgb(0, 0, 0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return output;
|
return outputBitmap;
|
||||||
}
|
}
|
||||||
public static Bitmap Erode(Bitmap input, int kernelSize)
|
/// <summary>
|
||||||
|
/// Method that that erodes the morphology of a bitmap
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inputBitmap">The bitmap you want to erode</param>
|
||||||
|
/// <param name="kernelSize">The amount of Erosion you want (be carefull its expensive on ressources)</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Bitmap Erode(Bitmap inputBitmap, int kernelSize)
|
||||||
{
|
{
|
||||||
Bitmap output = new Bitmap(input.Width, input.Height);
|
Bitmap outputBitmap = new Bitmap(inputBitmap.Width, inputBitmap.Height);
|
||||||
|
|
||||||
int[,] kernel = new int[kernelSize, kernelSize];
|
int[,] kernel = new int[kernelSize, kernelSize];
|
||||||
|
|
||||||
@@ -421,9 +484,9 @@ namespace OCR_Decode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int y = kernelSize / 2; y < input.Height - kernelSize / 2; y++)
|
for (int y = kernelSize / 2; y < inputBitmap.Height - kernelSize / 2; y++)
|
||||||
{
|
{
|
||||||
for (int x = kernelSize / 2; x < input.Width - kernelSize / 2; x++)
|
for (int x = kernelSize / 2; x < inputBitmap.Width - kernelSize / 2; x++)
|
||||||
{
|
{
|
||||||
bool flag = true;
|
bool flag = true;
|
||||||
|
|
||||||
@@ -431,7 +494,7 @@ namespace OCR_Decode
|
|||||||
{
|
{
|
||||||
for (int j = -kernelSize / 2; j <= kernelSize / 2; j++)
|
for (int j = -kernelSize / 2; j <= kernelSize / 2; j++)
|
||||||
{
|
{
|
||||||
Color pixel = input.GetPixel(x + i, y + j);
|
Color pixel = inputBitmap.GetPixel(x + i, y + j);
|
||||||
int gray = (int)(pixel.R * 0.3 + pixel.G * 0.59 + pixel.B * 0.11);
|
int gray = (int)(pixel.R * 0.3 + pixel.G * 0.59 + pixel.B * 0.11);
|
||||||
|
|
||||||
if (gray >= 128 && kernel[i + kernelSize / 2, j + kernelSize / 2] == 1)
|
if (gray >= 128 && kernel[i + kernelSize / 2, j + kernelSize / 2] == 1)
|
||||||
@@ -449,21 +512,26 @@ namespace OCR_Decode
|
|||||||
|
|
||||||
if (flag)
|
if (flag)
|
||||||
{
|
{
|
||||||
output.SetPixel(x, y, Color.FromArgb(255, 255, 255));
|
outputBitmap.SetPixel(x, y, Color.FromArgb(255, 255, 255));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
output.SetPixel(x, y, Color.FromArgb(0, 0, 0));
|
outputBitmap.SetPixel(x, y, Color.FromArgb(0, 0, 0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return output;
|
return outputBitmap;
|
||||||
}
|
}
|
||||||
|
/// <summary>
|
||||||
public static Bitmap Dilatation(Bitmap input, int kernelSize)
|
/// Method that that use dilatation of the morphology of a bitmap
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="inputBitmap">The bitmap you want to use dilatation on</param>
|
||||||
|
/// <param name="kernelSize">The amount of dilatation you want (be carefull its expensive on ressources)</param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public static Bitmap Dilatation(Bitmap inputBitmap, int kernelSize)
|
||||||
{
|
{
|
||||||
Bitmap output = new Bitmap(input.Width, input.Height);
|
Bitmap outputBitmap = new Bitmap(inputBitmap.Width, inputBitmap.Height);
|
||||||
|
|
||||||
int[,] kernel = new int[kernelSize, kernelSize];
|
int[,] kernel = new int[kernelSize, kernelSize];
|
||||||
|
|
||||||
@@ -475,9 +543,9 @@ namespace OCR_Decode
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int y = kernelSize / 2; y < input.Height - kernelSize / 2; y++)
|
for (int y = kernelSize / 2; y < inputBitmap.Height - kernelSize / 2; y++)
|
||||||
{
|
{
|
||||||
for (int x = kernelSize / 2; x < input.Width - kernelSize / 2; x++)
|
for (int x = kernelSize / 2; x < inputBitmap.Width - kernelSize / 2; x++)
|
||||||
{
|
{
|
||||||
bool flag = false;
|
bool flag = false;
|
||||||
|
|
||||||
@@ -485,7 +553,7 @@ namespace OCR_Decode
|
|||||||
{
|
{
|
||||||
for (int j = -kernelSize / 2; j <= kernelSize / 2; j++)
|
for (int j = -kernelSize / 2; j <= kernelSize / 2; j++)
|
||||||
{
|
{
|
||||||
Color pixel = input.GetPixel(x + i, y + j);
|
Color pixel = inputBitmap.GetPixel(x + i, y + j);
|
||||||
int gray = (int)(pixel.R * 0.3 + pixel.G * 0.59 + pixel.B * 0.11);
|
int gray = (int)(pixel.R * 0.3 + pixel.G * 0.59 + pixel.B * 0.11);
|
||||||
|
|
||||||
if (gray < 128 && kernel[i + kernelSize / 2, j + kernelSize / 2] == 1)
|
if (gray < 128 && kernel[i + kernelSize / 2, j + kernelSize / 2] == 1)
|
||||||
@@ -503,16 +571,16 @@ namespace OCR_Decode
|
|||||||
|
|
||||||
if (flag)
|
if (flag)
|
||||||
{
|
{
|
||||||
output.SetPixel(x, y, Color.FromArgb(0, 0, 0));
|
outputBitmap.SetPixel(x, y, Color.FromArgb(0, 0, 0));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
output.SetPixel(x, y, Color.FromArgb(255, 255, 255));
|
outputBitmap.SetPixel(x, y, Color.FromArgb(255, 255, 255));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return output;
|
return outputBitmap;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user